/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_CAMERA_MOVER_H #define TITANIC_CAMERA_MOVER_H namespace Titanic { class CErrorCode; class CStarVector; class FMatrix; class FVector; class SimpleFile; struct CNavigationInfo { double _speed; double _speedChangeCtr; double _speedChangeInc; double _unused; double _maxSpeed; double _unusedX; double _unusedY; double _unusedZ; }; class CCameraMover : public CNavigationInfo { public: int _lockCounter; CStarVector *_starVector; public: CCameraMover(const CNavigationInfo *src); virtual ~CCameraMover(); virtual void copyFrom(const CNavigationInfo *src); virtual void copyTo(CNavigationInfo *dest); /** * delete _starVector */ virtual void clear(); /** * Set default values for CNavigationInfo */ virtual void reset(); /** * Sets this CStarVector */ virtual void setVector(CStarVector *sv); /** * Increases movement speed in forward direction */ virtual void increaseForwardSpeed(); /** * Decreases movement speed in backward direction */ virtual void increaseBackwardSpeed(); /** * Increase to full speed */ virtual void fullSpeed(); /** * Completely stop */ virtual void stop(); /** * Move the mover from an old position and orientation to a new * position and orientation */ virtual void transitionBetweenPosOrients(const FVector &oldPos, const FVector &newPos, const FMatrix &oldOrientation, const FMatrix &newOrientation) {} /** * Start a movement to a given specified destination */ virtual void moveTo(const FVector &srcV, const FVector &destV, const FMatrix &orientation) {} /** * First two vectors are used to form a new orientation that gets transitioned to from the old * orientation m. */ virtual void transitionBetweenOrientations(const FVector &v1, const FVector &v2, const FVector &v3, const FMatrix &m) {} /** * Update the passed position and orientation matrix */ virtual void updatePosition(CErrorCode &errorCode, FVector &pos, FMatrix &orientation) {} /** * Load the class */ virtual void load(SimpleFile *file, int val = 0); /** * Save the class */ virtual void save(SimpleFile *file, int indent); /** * Increment tthe lock counter */ void incLockCount(); /** * Decrement the lock counter */ void decLockCount(); /** * Returns true if the lock counter is non-zero */ bool isLocked() const { return _lockCounter > 0; } }; } // End of namespace Titanic #endif /* TITANIC_CAMERA_MOVER_H */