/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/star_control/daffine.h" #include "titanic/star_control/fmatrix.h" #include "titanic/star_control/matrix_transform.h" namespace Titanic { DAffine *DAffine::_static; DAffine::DAffine() : _col1(0.0, 0.0, 0.0), _col2(0.0, 0.0, 0.0), _col3(0.0, 0.0, 0.0) { } DAffine::DAffine(int mode, const DVector &src) { switch (mode) { case 0: _col1._x = 1.0; _col2._y = 1.0; _col3._z = 1.0; _col4 = src; break; case 1: _col1._x = src._x; _col2._y = src._y; _col3._z = src._z; break; default: _col1._x = 1.0; _col2._y = 1.0; _col3._z = 1.0; break; } } DAffine::DAffine(Axis axis, double amount) { setRotationMatrix(axis, amount); } DAffine::DAffine(const FMatrix &src) { _col1 = src._row1; _col2 = src._row2; _col3 = src._row3; } void DAffine::init() { _static = nullptr; } void DAffine::deinit() { delete _static; _static = nullptr; } void DAffine::setRotationMatrix(Axis axis, double amount) { const double FACTOR = 0.0174532925199433; double sinVal = sin(amount * FACTOR); double cosVal = cos(amount * FACTOR); switch (axis) { case X_AXIS: _col1._x = 1.0; _col2._y = cosVal; _col2._z = sinVal; _col3._y = -sinVal; _col3._z = cosVal; break; case Y_AXIS: _col1._x = cosVal; _col1._z = sinVal; _col2._y = 1.0; _col3._x = -sinVal; _col3._z = cosVal; break; case Z_AXIS: _col1._x = cosVal; _col1._y = sinVal; _col2._x = -sinVal; _col2._y = cosVal; _col3._z = 1.0; break; default: break; } } DAffine DAffine::inverseTransform() const { double val1 = _col1._x * _col3._z * _col2._y; double val2 = 0.0; double val3 = val1; if (val1 < 0.0) { val2 = val3; val1 = 0.0; } double val4 = _col3._x * _col1._y * _col2._z; if (val4 < 0.0) val2 = val2 + val4; else val1 = val1 + val4; double val5 = _col3._y * _col1._z * _col2._x; if (val5 < 0.0) val2 = val2 + val5; else val1 = val1 + val5; if (-(_col3._x * _col2._y * _col1._z) < 0.0) val2 = val2 - _col3._x * _col2._y * _col1._z; else val1 = val1 - _col3._x * _col2._y * _col1._z; if (-(_col1._y * _col3._z * _col2._x) < 0.0) val2 = val2 - _col1._y * _col3._z * _col2._x; else val1 = val1 - _col1._y * _col3._z * _col2._x; val3 = _col3._y * _col2._z; double val6 = -(_col1._x * val3); if (val6 < 0.0) val2 = val2 + val6; else val1 = val1 + val6; double val7 = val2 + val1; assert(!(val7 == 0.0 || fabs(val7 / (val1 - val2)) < 1.0e-10)); double val8 = _col3._z * _col2._y; double val9 = 1.0 / val7; DAffine m; m._col1._x = (val8 - val3) * val9; m._col2._x = -((_col3._z * _col2._x - _col3._x * _col2._z) * val9); m._col3._x = (_col3._y * _col2._x - _col3._x * _col2._y) * val9; m._col1._y = -((_col1._y * _col3._z - _col3._y * _col1._z) * val9); m._col2._y = (_col1._x * _col3._z - _col3._x * _col1._z) * val9; m._col3._y = -((_col1._x * _col3._y - _col3._x * _col1._y) * val9); m._col1._z = (_col1._y * _col2._z - _col2._y * _col1._z) * val9; m._col2._z = -((_col1._x * _col2._z - _col1._z * _col2._x) * val9); m._col3._z = (_col1._x * _col2._y - _col1._y * _col2._x) * val9; m._col4._x = -(m._col1._x * _col4._x + _col4._y * m._col2._x + _col4._z * m._col3._x); m._col4._y = -(_col4._z * m._col3._y + _col4._y * m._col2._y + _col4._x * m._col1._y); m._col4._z = -(_col4._z * m._col3._z + _col4._x * m._col1._z + _col4._y * m._col2._z); return m; } void DAffine::loadTransform(const CMatrixTransform &src) { double total = src.fn1(); double factor = (total <= 0.0) ? 0.0 : 2.0 / total; DVector temp1V = src._vector * factor; DVector temp2V = temp1V * src._vector; double val1 = temp1V._y * src._vector._x; double val2 = temp1V._z * src._vector._x; double val3 = temp1V._z * src._vector._y; double val4 = temp1V._x * src._field0; double val5 = temp1V._y * src._field0; double val6 = temp1V._z * src._field0; _col1._x = 1.0 - (temp2V._z + temp2V._y); _col1._y = val1 + val6; _col1._z = val2 - val5; _col2._x = val1 - val6; _col2._y = 1.0 - (temp2V._z + temp2V._x); _col2._z = val3 + val4; _col3._x = val2 + val5; _col3._y = val3 - val4; _col3._z = 1.0 - (temp2V._y + temp2V._x); _col4._x = 0; _col4._y = 0; _col4._z = 0; } DAffine DAffine::compose(const DAffine &m) { DAffine dm; dm._col1._x = m._col3._x * _col1._z + m._col2._x * _col1._y + m._col1._x * _col1._x; dm._col1._y = _col1._x * m._col1._y + m._col3._y * _col1._z + m._col2._y * _col1._y; dm._col1._z = _col1._x * m._col1._z + m._col3._z * _col1._z + m._col2._z * _col1._y; dm._col2._x = m._col1._x * _col2._x + _col2._y * m._col2._x + _col2._z * m._col3._x; dm._col2._y = _col2._y * m._col2._y + _col2._z * m._col3._y + m._col1._y * _col2._x; dm._col2._z = m._col1._z * _col2._x + _col2._y * m._col2._z + _col2._z * m._col3._z; dm._col3._x = m._col1._x * _col3._x + _col3._y * m._col2._x + _col3._z * m._col3._x; dm._col3._y = _col3._y * m._col2._y + _col3._z * m._col3._y + m._col1._y * _col3._x; dm._col3._z = m._col2._z * _col3._y + m._col3._z * _col3._z + m._col1._z * _col3._x; dm._col4._x = m._col1._x * _col4._x + _col4._y * m._col2._x + _col4._z * m._col3._x + m._col4._x; dm._col4._y = _col4._z * m._col3._y + _col4._y * m._col2._y + _col4._x * m._col1._y + m._col4._y; dm._col4._z = _col4._y * m._col2._z + _col4._x * m._col1._z + _col4._z * m._col3._z + m._col4._z; return dm; } } // End of namespace Titanic