/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/star_control/dmatrix.h" #include "titanic/star_control/fmatrix.h" #include "titanic/star_control/star_control_sub26.h" namespace Titanic { DMatrix *DMatrix::_static; DMatrix::DMatrix() : _row1(0.0, 0.0, 0.0), _row2(0.0, 0.0, 0.0), _row3(0.0, 0.0, 0.0) { } DMatrix::DMatrix(int mode, const DVector &src) { switch (mode) { case 0: _row1._x = 1.0; _row2._y = 1.0; _row3._z = 1.0; _row4 = src; break; case 1: _row1._x = src._x; _row2._y = src._y; _row3._z = src._z; break; default: _row1._x = 1.0; _row2._y = 1.0; _row3._z = 1.0; break; } } DMatrix::DMatrix(Axis axis, double amount) { setRotationMatrix(axis, amount); } DMatrix::DMatrix(const FMatrix &src) { _row1 = src._row1; _row2 = src._row2; _row3 = src._row3; } void DMatrix::init() { _static = nullptr; } void DMatrix::deinit() { delete _static; _static = nullptr; } void DMatrix::setRotationMatrix(Axis axis, double amount) { const double FACTOR = 0.0174532925199433; double sinVal = sin(amount * FACTOR); double cosVal = cos(amount * FACTOR); switch (axis) { case X_AXIS: _row1._x = 1.0; _row2._y = cosVal; _row2._z = sinVal; _row3._y = -sinVal; _row3._z = cosVal; break; case Y_AXIS: _row1._x = cosVal; _row1._z = sinVal; _row2._y = 1.0; _row3._x = -sinVal; _row3._z = cosVal; break; case Z_AXIS: _row1._x = cosVal; _row1._y = sinVal; _row2._x = -sinVal; _row2._y = cosVal; _row3._z = 1.0; break; default: break; } } DMatrix DMatrix::fn1() const { double val1 = _row1._x * _row3._z * _row2._y; double val2 = 0.0; double val3 = val1; if (val1 < 0.0) { val2 = val3; val1 = 0.0; } double val4 = _row3._x * _row1._y * _row2._z; if (val4 < 0.0) val2 = val2 + val4; else val1 = val1 + val4; double val5 = _row3._y * _row1._z * _row2._x; if (val5 < 0.0) val2 = val2 + val5; else val1 = val1 + val5; if (-(_row3._x * _row2._y * _row1._z) < 0.0) val2 = val2 - _row3._x * _row2._y * _row1._z; else val1 = val1 - _row3._x * _row2._y * _row1._z; if (-(_row1._y * _row3._z * _row2._x) < 0.0) val2 = val2 - _row1._y * _row3._z * _row2._x; else val1 = val1 - _row1._y * _row3._z * _row2._x; val3 = _row3._y * _row2._z; double val6 = -(_row1._x * val3); if (val6 < 0.0) val2 = val2 + val6; else val1 = val1 + val6; double val7 = val2 + val1; assert(!(val7 == 0.0 || fabs(val7 / (val1 - val2)) < 1.0e-10)); double val8 = val1; double val9 = 1.0 / val7; DMatrix m; m._row1._x = (val8 - val3) * val9; m._row2._x = -((_row3._z * _row2._x - _row3._x * _row2._z) * val9); m._row3._x = (_row3._y * _row2._x - _row3._x * _row2._y) * val9; m._row1._y = -((_row1._y * _row3._z - _row3._y * _row1._z) * val9); m._row2._y = (_row1._x * _row3._z - _row3._x * _row1._z) * val9; m._row3._y = -((_row1._x * _row3._y - _row3._x * _row1._y) * val9); m._row1._z = (_row1._y * _row2._z - _row2._y * _row1._z) * val9; m._row2._z = -((_row1._x * _row2._z - _row1._z * _row2._x) * val9); m._row3._z = (_row1._x * _row2._y - _row1._y * _row2._x) * val9; m._row4._x = -(m._row1._x * _row4._x + _row4._y * m._row2._x + _row4._z * m._row3._x); m._row4._y = -(_row4._z * m._row3._y + _row4._y * m._row2._y + _row4._x * m._row1._y); m._row4._z = -(_row4._z * m._row3._z + _row4._x * m._row1._z + _row4._y * m._row2._z); return m; } void DMatrix::fn3(CStarControlSub26 *sub26) { double v3, v4, v5, v6, v7, v8, v9, v10; double v11, v12, v13, v14, v15, v16, v17, v18, v19, v20; v3 = sub26->fn1(); if (v3 <= 0.0) v20 = 0.0; else v20 = 2.0 / v3; v4 = v20 * sub26->_sub._v1; v5 = v20 * sub26->_sub._v2; v6 = v20 * sub26->_sub._v3; v7 = v4 * sub26->_sub._v1; v8 = v4; v9 = v5; v10 = v5 * sub26->_sub._v1; v11 = v5 * sub26->_sub._v2; v12 = v6; v13 = v8 * sub26->_field0; v14 = v12 + v11; v15 = v6 * sub26->_sub._v2; v16 = v6 * sub26->_field0; v17 = v11 + v7; v18 = v6 * sub26->_sub._v1; v19 = v9 * sub26->_field0; _row1._x = 1.0 - v14; _row1._y = v10 + v16; _row1._z = v18 - v19; _row2._x = v10 - v16; _row2._y = 1.0 - (v12 + v7); _row2._z = v15 + v13; _row3._x = v18 + v19; _row3._y = v15 - v13; _row3._z = 1.0 - v17; _row4._x = 0.0; _row4._y = 0.0; _row4._z = 0.0; } DMatrix DMatrix::fn4(const DMatrix &m) { DMatrix dm, dest; dm._row1._x = m._row3._x * _row1._z + m._row2._x * _row1._y + m._row1._x * _row1._x; dm._row1._y = _row1._x * m._row1._y + m._row3._y * _row1._z + m._row2._y * _row1._y; dm._row1._z = _row1._x * m._row1._z + m._row3._z * _row1._z + m._row2._z * _row1._y; dm._row2._x = m._row1._x * _row2._x + _row2._y * m._row2._x + _row2._z * m._row3._x; dm._row2._y = _row2._y * m._row2._y + _row2._z * m._row3._y + m._row1._y * _row2._x; dm._row2._z = m._row1._z * _row2._x + _row2._y * m._row2._z + _row2._z * m._row3._z; dm._row3._x = m._row1._x * _row3._x + _row3._y * m._row2._x + _row3._z * m._row3._x; dm._row3._y = _row3._y * m._row2._y + _row3._z * m._row3._y + m._row1._y * _row3._x; dm._row3._z = m._row2._z * _row3._y + m._row3._z * _row3._z + m._row1._z * _row3._x; dm._row4._x = m._row1._x * _row4._x + _row4._y * m._row2._x + _row4._z * m._row3._x + m._row4._x; dm._row4._y = _row4._z * m._row3._y + _row4._y * m._row2._y + _row4._x * m._row1._y + m._row4._y; dm._row4._z = _row4._y * m._row2._z + _row4._x * m._row1._z + _row4._z * m._row3._z + m._row4._z; return dest; } } // End of namespace Titanic