/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/star_control/dmatrix.h" #include "titanic/star_control/fmatrix.h" #include "titanic/star_control/star_control_sub26.h" namespace Titanic { DMatrix *DMatrix::_static; DMatrix::DMatrix() : _row1(1.0, 0.0, 0.0), _row2(0.0, 1.0, 0.0), _row3(0.0, 0.0, 1.0) { } DMatrix::DMatrix(int mode, const FMatrix *src) { assert(!mode); _row1._x = 1.0; _row2._y = 1.0; _row3._z = 1.0; _frow1._x = src->_row1._x; _frow1._y = src->_row1._y; _frow1._z = src->_row1._z; _frow2._x = src->_row2._x; _frow2._y = src->_row2._y; _frow2._z = src->_row2._z; } DMatrix::DMatrix(int mode, double val) { set(mode, val); } void DMatrix::init() { _static = nullptr; } void DMatrix::deinit() { delete _static; _static = nullptr; } void DMatrix::set(int mode, double amount) { const double FACTOR = 0.0174532925199433; double sinVal = sin(amount * FACTOR); double cosVal = cos(amount * FACTOR); switch (mode) { case 0: _row1._x = 1.0; _row2._y = cosVal; _row2._z = sinVal; _row3._y = -sinVal; _row3._z = cosVal; break; case 1: _row1._x = cosVal; _row1._z = sinVal; _row2._y = 1.0; _row3._x = -sinVal; _row3._z = cosVal; break; case 2: _row1._x = cosVal; _row1._y = sinVal; _row2._x = -sinVal; _row2._y = cosVal; _row3._z = 1.0; break; default: break; } } void DMatrix::fn3(CStarControlSub26 *sub26) { double v = sub26->fn1(); v = (v < 0.0) ? 0.0 : 2.0 / v; error("TODO: DMatrix::fn3 %d", (int)v); } } // End of namespace Titanic