/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/star_control/dvector.h" #include "titanic/star_control/dmatrix.h" #include "common/algorithm.h" namespace Titanic { double DVector::normalize() { double hyp = sqrt(_x * _x + _y * _y + _z * _z); assert(hyp); _x *= 1.0 / hyp; _y *= 1.0 / hyp; _z *= 1.0 / hyp; return hyp; } double DVector::getDistance(const DVector &src) { return sqrt((src._x - _x) * (src._x - _x) + (src._y - _y) * (src._y - _y) + (src._z - _z) * (src._z - _z)); } DVector *DVector::fn1(DVector &dest, const DMatrix &m) { dest._x = m._row3._x * _z + m._row2._x * _y + _x * m._row1._x + m._row4._x; dest._y = m._row2._y * _y + m._row3._y * _z + m._row1._y * _x + m._row4._y; dest._z = m._row3._z * _z + m._row2._z * _y + m._row1._z * _x + m._row4._z; return &dest; } void DVector::fn2(double val) { const double FACTOR = 2 * M_PI / 360.0; double sinVal = sin(val * FACTOR); double cosVal = cos(val * FACTOR); _x = cosVal * _x - sinVal * _z; _z = cosVal * _z + sinVal * _x; } DVector DVector::fn3() const { DVector vector = *this; DVector dest; dest._x = vector.normalize(); dest._z = acos(vector._y); if (ABS(vector._z) < 0.00001) { if (vector._x < 0.0) { dest._y = 2 * M_PI - (M_PI / 2.0); } else { dest._y = M_PI / 2.0; } } else { dest._y = atan(vector._x / vector._z); if (vector._x < 0.0) dest._y += 2 * M_PI; } return dest; } void DVector::fn4(const DVector &v, DMatrix &m) { const double FACTOR = 180.0 / M_PI; DMatrix matrix1, matrix2, matrix3, matrix4; DMatrix dest; DVector vector1 = fn3(); matrix1.setRotationMatrix(X_AXIS, vector1._y * FACTOR); matrix2.setRotationMatrix(Y_AXIS, -(vector1._z * FACTOR)); matrix3 = matrix1.fn4(matrix2); matrix4 = matrix3.fn1(); vector1 = v.fn3(); matrix1.setRotationMatrix(X_AXIS, vector1._y * FACTOR); matrix2.setRotationMatrix(Y_AXIS, -(vector1._z * FACTOR)); matrix3 = matrix1.fn4(matrix2); matrix4 = matrix1.fn1(); m = matrix4.fn4(matrix3); } DMatrix DVector::fn5() const { const double FACTOR = 180.0 / M_PI; DVector v1 = fn3(); DMatrix m1, m2; m1.setRotationMatrix(X_AXIS, v1._y * FACTOR); m2.setRotationMatrix(Y_AXIS, -(v1._z * FACTOR)); return m1.fn4(m2); } } // End of namespace Titanic