/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/star_control/dvector.h" #include "titanic/star_control/daffine.h" #include "common/algorithm.h" namespace Titanic { double DVector::normalize() { double hyp = sqrt(_x * _x + _y * _y + _z * _z); assert(hyp); _x *= 1.0 / hyp; _y *= 1.0 / hyp; _z *= 1.0 / hyp; return hyp; } double DVector::getDistance(const DVector &src) { return sqrt((src._x - _x) * (src._x - _x) + (src._y - _y) * (src._y - _y) + (src._z - _z) * (src._z - _z)); } DVector DVector::dAffMatrixProdVec(const DAffine &m) { DVector dest; dest._x = m._col1._x * _x + m._col2._x * _y + m._col3._x * _z + m._col4._x; dest._y = m._col1._y * _x + m._col2._y * _y + m._col3._y * _z + m._col4._y; dest._z = m._col1._z * _x + m._col2._z * _y + m._col3._z * _z + m._col4._z; return dest; } void DVector::rotVectAxisY(double angleDeg) { double sinVal = sin(angleDeg * Deg2Rad); double cosVal = cos(angleDeg * Deg2Rad); double x = cosVal * _x - sinVal * _z; double z = cosVal * _z + sinVal * _x; _x = x; _z = z; } DVector DVector::getAnglesAsVect() const { DVector vector = *this; DVector dest; dest._x = vector.normalize(); // scale that makes this vector have magnitude=1, also does the scaling dest._y = acos(vector._y); // radian distance/angle that this vector's y component is from the +y axis, // result is restricted to [0,pi] dest._z = atan2(vector._x,vector._z); // result is restricted to [-pi,pi] return dest; } DAffine DVector::getFrameTransform(const DVector &v) { DAffine matrix1, matrix2, matrix3, matrix4; DVector vector1 = getAnglesAsVect(); matrix1.setRotationMatrix(X_AXIS, vector1._y * Rad2Deg); matrix2.setRotationMatrix(Y_AXIS, vector1._z * Rad2Deg); matrix3 = matrix1.compose(matrix2); matrix4 = matrix3.inverseTransform(); vector1 = v.getAnglesAsVect(); matrix1.setRotationMatrix(X_AXIS, vector1._y * Rad2Deg); matrix2.setRotationMatrix(Y_AXIS, vector1._z * Rad2Deg); matrix3 = matrix1.compose(matrix2); return matrix4.compose(matrix3); } DAffine DVector::rotXY() const { DVector v1 = getAnglesAsVect(); DAffine m1, m2; m1.setRotationMatrix(X_AXIS, v1._y * Rad2Deg); m2.setRotationMatrix(Y_AXIS, v1._z * Rad2Deg); return m1.compose(m2); } } // End of namespace Titanic