/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_FMATRIX_H #define TITANIC_FMATRIX_H #include "titanic/support/simple_file.h" #include "titanic/star_control/fvector.h" namespace Titanic { class DMatrix; /** * Floating point matrix class. * @remarks TODO: See if it can be merged with DMatrix */ class FMatrix { private: /** * Copys data from a given source */ void copyFrom(const DMatrix *src); public: FVector _row1; FVector _row2; FVector _row3; public: FMatrix(); FMatrix(DMatrix *src); FMatrix(FMatrix *src); /** * Load the data for the class from file */ void load(SimpleFile *file, int param); /** * Save the data for the class to file */ void save(SimpleFile *file, int indent); /** * Clears the matrix */ void clear(); /** * Sets the data for the matrix */ void set(FVector *row1, FVector *row2, FVector *row3); void fn1(const FVector *v); void fn2(FMatrix *m); void fn3(FMatrix *m); /** * Returns true if the passed matrix equals this one */ bool operator==(const FMatrix &src) { return _row1 == src._row1 && _row2 == src._row2 && _row3 == src._row3; } /** * Returns true if the passed matrix does not equal this one */ bool operator!=(const FMatrix &src) { return !operator==(src); } }; } // End of namespace Titanic #endif /* TITANIC_MATRIX3_H */