/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_FMATRIX_H #define TITANIC_FMATRIX_H #include "titanic/star_control/fvector.h" namespace Titanic { class SimpleFile; /** * Floating point matrix class. */ class FMatrix { public: FVector _row1; FVector _row2; FVector _row3; public: FMatrix(); FMatrix(const FVector &, const FVector &, const FVector &); FMatrix(const FMatrix &src); /** * Load the data for the class from file */ void load(SimpleFile *file, int param); /** * Save the data for the class to file */ void save(SimpleFile *file, int indent); /** * Clears the matrix */ void clear(); /** * Sets up an identity matrix */ void identity(); /** * Sets the data for the matrix */ void set(const FMatrix &m); /** * Sets the data for the matrix */ void set(const FVector &row1, const FVector &row2, const FVector &row3); /** * Sets the data for the matrix from a vector */ void set(const FVector &v); /** * Changes this matrix, A, to be C, where C=Am. Matrix m multiplies this matrix (A) on its Right. * m is said to premultiply A (the previous this matrix). */ void matRProd(const FMatrix &m); /** * Changes this matrix, A, to be C, where C=mA. Matrix m multiplies this matrix (A) on its Left. * m is said to postmultiply A (the previous this matrix). */ void matLProd(const FMatrix &m); /** * Returns true if the passed matrix equals this one */ bool operator==(const FMatrix &src) { return _row1 == src._row1 && _row2 == src._row2 && _row3 == src._row3; } /** * Returns true if the passed matrix does not equal this one */ bool operator!=(const FMatrix &src) { return !operator==(src); } /** * Allows accessing rows as an array */ FVector &operator[](int idx) { assert(idx >= 0 && idx <= 2); FVector *rows[3] = { &_row1, &_row2, &_row3 }; return *rows[idx]; } }; /** * Puts the matrix product between a and m in C, C = am * Called by MatLProd and MatLProd * Caller must preallocate output matrix */ void matProd(const FMatrix &a, const FMatrix &m, FMatrix &C); } // End of namespace Titanic #endif /* TITANIC_FMATRIX_H */