/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_FPOSE_H #define TITANIC_FPOSE_H #include "titanic/star_control/fmatrix.h" namespace Titanic { class CMatrixTransform; /* * This class combines a position and orientation in 3D space */ class FPose : public FMatrix { public: FVector _vector; public: FPose(); FPose(Axis axis, float amount); FPose(const FPose &src); FPose(int mode, const FVector &src); /** * This fpose is the fpose product of s1 (on the left) and s2 (on the right) */ FPose(const FPose &s1, const FPose &s2); /** * Sets an identity matrix */ void identity(); /** * Sets a rotation matrix for the given axis for the given amount */ void setRotationMatrix(Axis axis, float val); /** * Rotate this FPose about the Y axis */ void rotVectAxisY(double angleDeg); /** * Copy from the specified source pose */ void copyFrom(const FPose &src); /** * Copy from the specified source matrix */ void copyFrom(const FMatrix &src); /** * Change this Daffine to have its first three columns be some mapping from src matrix * and the 4rth column to be (three) zeros. The mapping is not as simple as replacing * matching row/colmn indices */ void loadTransform(const CMatrixTransform &src); /** * The inverse of rotation and the position vector */ FPose inverseTransform() const; /** * Multiplication between this FPose (4x3) and a FMatrix (3x3) * This is done by making the matrix be a FPose with a last row * of zeros */ FPose compose(const FMatrix &m); /** * Multiplication between this FPose (4x3) and another FPose * This FPose is on the left and m is on the right. * The last row of m is added to the output component wise */ FPose compose2(const FPose &m); }; /** * Puts the fpose product between a and m in C, C = am * Caller must preallocate output matrix * Similar to matProd */ void fposeProd(const FPose &a, const FPose &m, FPose &C); } // End of namespace Titanic #endif /* TITANIC_FPOSE_H */