/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/star_control/frange.h" #include "common/algorithm.h" namespace Titanic { FRange::FRange() { } void FRange::reset() { _min._x = _min._y = _min._z = 9.9999994e27F; _max._x = _max._y = _max._z = -9.9999994e27F; } void FRange::expand(const FVector &v) { _min._x = MIN(_min._x, v._x); _min._y = MIN(_min._y, v._y); _min._z = MIN(_min._z, v._z); _max._x = MAX(_max._x, v._x); _max._y = MAX(_max._y, v._y); _max._z = MAX(_max._z, v._z); } } // End of namespace Titanic