/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/star_control/fvector.h" #include "titanic/star_control/star_control_sub6.h" #include "common/algorithm.h" #include "common/textconsole.h" namespace Titanic { void FVector::fn1(FVector *v) { v->_x = (ABS(_x - _y) < 0.00001 && ABS(_y - _z) < 0.00001 && ABS(_x - _z) < 0.00001) ? -_x : _x; v->_y = _y; v->_z = _z; } void FVector::multiply(FVector *dest, const FVector *src) { dest->_x = (src->_z * _y) - (_z * src->_y); dest->_y = (src->_x * _z) - (_x * src->_z); dest->_z = (src->_y * _x) - (_y * src->_x); } void FVector::fn3() { double hyp = sqrt(_x * _x + _y * _y + _z * _z); assert(hyp); _x *= 1.0 / hyp; _y *= 1.0 / hyp; _z *= 1.0 / hyp; } double FVector::getDistance(const FVector *src) const { double xd = src->_x - _x; double yd = src->_y - _y; double zd = src->_z - _z; return sqrt(xd * xd + yd * yd + zd * zd); } void FVector::fn4(FVector *dest, const FVector *v1, const FVector *v2) { FVector tempVector(v1->_x + v2->_x, v1->_y + v2->_y, v1->_z + v2->_z); tempVector.fn3(); *dest = tempVector; } void FVector::fn5(FVector *dest, const CStarControlSub6 *sub6) const { error("TODO: FVector::fn5"); } } // End of namespace Titanic