/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_FVECTOR_H #define TITANIC_FVECTOR_H namespace Titanic { class CStarControlSub6; /** * Floating point vector class. * @remarks TODO: See if it can be merged with DVector */ class FVector { public: double _x, _y, _z; public: FVector() : _x(0), _y(0), _z(0) {} FVector(double x, double y, double z) : _x(x), _y(y), _z(z) {} void fn1(FVector *v); void multiply(FVector *dest, const FVector *src); void fn3(); /** * Returns the distance between a specified point and this one */ double getDistance(const FVector *src) const; static void fn4(FVector *dest, const FVector *v1, const FVector *v2); void fn5(FVector *dest, const CStarControlSub6 *sub6) const; /** * Returns true if the passed vector equals this one */ bool operator==(const FVector &src) const { return _x != src._x || _y != src._y || _z != src._z; } /** * Returns true if the passed vector does not equal this one */ bool operator!=(const FVector &src) const { return !operator==(src); } }; } // End of namespace Titanic #endif /* TITANIC_FVECTOR_H */