/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_MARKED_AUTO_MOVER_H #define TITANIC_MARKED_AUTO_MOVER_H #include "titanic/star_control/camera_auto_mover.h" namespace Titanic { /** * Automatic camera mover used when one or more markers have been set */ class CMarkedAutoMover : public CCameraAutoMover { private: /** * Given a vector, figures out how far is from the movement source, and * returns a vector on the proper point along the path to the destination * with that same distance from the source. */ void getVectorOnPath(FVector &pos) const; public: virtual ~CMarkedAutoMover() {} void setPathOrients(const FVector &oldPos, const FVector &newPos, const FMatrix &oldOrientation, const FMatrix &newOrientation); /** * Applys speeds to the mover. More than one application is usually done for several transitions */ virtual MoverState move(CErrorCode &errorCode, FVector &pos, FMatrix &orientation); }; } // End of namespace Titanic #endif /* TITANIC_MARKED_AUTO_MOVER_H */