/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/star_control/marked_camera_mover.h" #include "titanic/star_control/base_stars.h" // includes class CStarVector #include "titanic/star_control/error_code.h" #include "titanic/star_control/fmatrix.h" // includes class FVector // Not currently being used: #include "common/textconsole.h" namespace Titanic { CMarkedCameraMover::CMarkedCameraMover(const CNavigationInfo *src) : CCameraMover(src) { } void CMarkedCameraMover::transitionBetweenPosOrients(const FVector &oldPos, const FVector &newPos, const FMatrix &oldOrientation, const FMatrix &newOrientation) { if (isLocked()) decLockCount(); _autoMover.setPathOrients(oldPos, newPos, oldOrientation, newOrientation); incLockCount(); } void CMarkedCameraMover::updatePosition(CErrorCode &errorCode, FVector &pos, FMatrix &orientation) { if (_autoMover.isActive()) { decLockCount(); MoverState moveState = _autoMover.move(errorCode, pos, orientation); if (moveState == MOVING) incLockCount(); if (moveState == DONE_MOVING) { stop(); if (_starVector) _starVector->apply(); } } else if (_speed != 0.0) { pos._x += orientation._row3._x * _speed; pos._y += orientation._row3._y * _speed; pos._z += orientation._row3._z * _speed; errorCode.set(); } } } // End of namespace Titanic