/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/star_control/matrix_transform.h" #include "common/textconsole.h" namespace Titanic { void CMatrixTransform::setup(double val1, double x, double y, double z) { _field0 = val1; _vector._x = x; _vector._y = y; _vector._z = z; } void CMatrixTransform::copyFrom(const CMatrixTransform &src) { _field0 = src._field0; _vector = src._vector; } double CMatrixTransform::fn1() const { return _vector._x * _vector._x + _vector._y * _vector._y + _vector._z * _vector._z + _field0 * _field0; } double CMatrixTransform::fn2(const CMatrixTransform &src) { return _field0 * src._field0 + _vector._x * src._vector._x + _vector._y * src._vector._y + _vector._z * src._vector._z; } CMatrixTransform CMatrixTransform::resize(double factor) const { CMatrixTransform dest; dest.setup(_field0 * factor, _vector._x * factor, _vector._y * factor, _vector._z * factor); return dest; } void CMatrixTransform::fn4(const DMatrix &m) { double total = m._row1._x + m._row3._z + m._row2._y + 1.0; if (total <= 0.00001) { total = m._row3._z; if (m._row1._x <= m._row3._z) { if (m._row2._y > total) total = m._row2._y; } else if (m._row1._x > total) { total = m._row1._x; } if (total == m._row1._x) { double val1 = sqrt(m._row1._x - -1.0 - m._row2._y - m._row3._z); double val2 = 0.5 / val1; _vector._x = val1 * 0.5; _field0 = (m._row2._z - m._row3._y) * val2; _vector._y = (m._row2._x + m._row1._y) * val2; _vector._z = (m._row3._x + m._row1._z) * val2; } else if (total == m._row2._y) { double val1 = sqrt(m._row2._y - -1.0 - m._row3._z - m._row1._x); double val2 = 0.5 / val1; _vector._y = val1 * 0.5; _field0 = (m._row3._x - m._row1._z) * val2; _vector._z = (m._row3._y + m._row2._z) * val2; _vector._x = (m._row2._x + m._row1._y) * val2; } else if (total == m._row3._z) { double val1 = sqrt(m._row3._z - -1.0 - m._row1._x - m._row2._y); double val2 = 0.5 / val1; _vector._z = val1 * 0.5; _field0 = (m._row1._y - m._row2._x) * val2; _vector._x = (m._row3._x + m._row1._z) * val2; _vector._y = (m._row3._y + m._row2._z) * val2; } } else { double val1 = 0.5 / sqrt(total); _field0 = sqrt(total) * 0.5; _vector._x = (m._row2._z - m._row3._y) * val1; _vector._y = (m._row3._x - m._row1._z) * val1; _vector._z = (m._row1._y - m._row2._x) * val1; } } CMatrixTransform CMatrixTransform::fn5(double percent, const CMatrixTransform &src) { CMatrixTransform sub1 = *this; CMatrixTransform sub2, sub4; CMatrixTransform dest; double val1 = sub1.fn2(src); if (val1 < 0.0) { val1 = -val1; sub2.setup(-sub1._field0, -sub1._vector._x, -sub1._vector._y, -sub1._vector._z); sub1 = sub2; } if (val1 + 1.0 <= 0.00001) { dest._vector._x = -sub1._vector._y; dest._vector._y = sub1._vector._x; dest._vector._z = -sub1._field0; dest._field0 = sub1._vector._z; double sin1 = sin(percent * M_PI); double sin2 = sin((0.5 - percent) * M_PI); dest._vector._x = sin1 * dest._vector._x + sub1._vector._x * sin2; dest._vector._y = sub1._vector._y * sin2 + sub1._vector._x * sin1; dest._vector._z = sin1 * -sub1._field0 + sub1._vector._z * sin2; return dest; } CMatrixTransform t1, t2; double val2; if (1.0 - val1 <= 0.00001) { val2 = 1.0 - percent; t1 = src.resize(percent); } else { double cosVal = acos(val1); double sinVal = sin(cosVal); val2 = sin((1.0 - percent) * cosVal) / sinVal; t1 = src.resize(sin(cosVal * percent) / sinVal); } t2 = sub1.resize(val2); dest.setup(t2._field0 + t1._field0, t1._vector._x + t2._vector._x, t1._vector._y + t2._vector._y, t1._vector._z + t2._vector._z); return dest; } } // End of namespace Titanic