/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_MATRIX_TRANSFORM_H #define TITANIC_MATRIX_TRANSFORM_H #include "titanic/star_control/fvector.h" namespace Titanic { class FMatrix; class CMatrixTransform { private: double fn2(const CMatrixTransform &src); CMatrixTransform resize(double factor) const; public: double _field0; FVector _vector; public: CMatrixTransform() : _field0(1.0) {} /** * Sets the field values */ void setup(double val1, double x, double y, double z); /** * Copies from another instance */ void copyFrom(const CMatrixTransform &src); double fn1() const; void fn4(const FMatrix &m); CMatrixTransform fn5(double percent, const CMatrixTransform &src); }; } // End of namespace Titanic #endif /* TITANIC_MATRIX_TRANSFORM_H */