/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/star_control/orientation_changer.h" #include "titanic/star_control/fpose.h" #include "titanic/star_control/fmatrix.h" namespace Titanic { void COrientationChanger::load(const FMatrix &minOrient, const FMatrix &maxOrient) { _minOrient = minOrient; _maxOrient = maxOrient; _sub1.fn4(_minOrient); _sub2.fn4(_maxOrient); } FMatrix COrientationChanger::getOrientation(double percent) { if (percent <= 0.0) { return _minOrient; } else if (percent > 1.0) { return _maxOrient; } else { CMatrixTransform tfm = _sub1.fn5(percent, _sub2); FPose m1; m1.loadTransform(tfm); return m1; } } } // End of namespace Titanic