/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_ORIENTATION_CHANGER_H #define TITANIC_ORIENTATION_CHANGER_H #include "titanic/star_control/fmatrix.h" #include "titanic/star_control/matrix_transform.h" namespace Titanic { class COrientationChanger { public: FMatrix _minOrient; FMatrix _maxOrient; CMatrixTransform _sub1; CMatrixTransform _sub2; public: /** * Loads the constraints for the minimum and maximum orientation */ void load(const FMatrix &minOrient, const FMatrix &maxOrient); /** * Returns the orientation for a given percentage between the two * extremes * @param percent Percentage transition 0.0 to 1.0 * @returns New orientation for the given percentage between the two */ FMatrix getOrientation(double percent); }; } // End of namespace Titanic #endif /* TITANIC_ORIENTATION_CHANGER_H */