/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/star_control/star_camera.h" #include "titanic/star_control/star_control_sub21.h" #include "titanic/star_control/star_control_sub22.h" #include "titanic/star_control/dmatrix.h" #include "titanic/star_control/fmatrix.h" #include "titanic/titanic.h" namespace Titanic { FMatrix *CStarCamera::_priorOrientation; FMatrix *CStarCamera::_newOrientation; CStarCamera::CStarCamera(const CNavigationInfo *data) : _matrixRow(-1), _mover(nullptr), _isMoved(false) { setupHandler(data); } CStarCamera::CStarCamera(CViewport *src) : _matrixRow(-1), _mover(nullptr), _isMoved(false), _viewport(src) { } void CStarCamera::init() { _priorOrientation = nullptr; _newOrientation = nullptr; } void CStarCamera::deinit() { delete _priorOrientation; delete _newOrientation; _priorOrientation = nullptr; _newOrientation = nullptr; } CStarCamera::~CStarCamera() { deleteHandler(); } void CStarCamera::proc2(const CViewport *src) { _viewport.copyFrom(src); } void CStarCamera::proc3(const CNavigationInfo *src) { _mover->copyFrom(src); } void CStarCamera::setPosition(const FVector &v) { if (!isLocked()) { _viewport.setPosition(v); setIsMoved(); } } void CStarCamera::setOrientation(const FVector &v) { if (!isLocked()) _viewport.setOrientation(v); } void CStarCamera::proc6(int v) { if (!isLocked()) _viewport.setC(v); } void CStarCamera::proc7(int v) { if (!isLocked()) _viewport.set10(v); } void CStarCamera::proc8(int v) { if (!isLocked()) _viewport.set14(v); } void CStarCamera::proc9(int v) { if (!isLocked()) _viewport.set18(v); } void CStarCamera::proc10(int v) { if (!isLocked()) _viewport.set1C(v); } void CStarCamera::proc11() { if (!isLocked()) _viewport.fn12(); } void CStarCamera::proc12(StarMode mode, double v2) { if (!isLocked()) _viewport.fn13(mode, v2); } void CStarCamera::proc13(CViewport *dest) { *dest = _viewport; } void CStarCamera::setDestination(const FVector &v) { FMatrix orientation = _viewport.getOrientation(); FVector oldPos = _viewport._position; _mover->moveTo(oldPos, v, orientation); } void CStarCamera::updatePosition(CErrorCode *errorCode) { if (!_priorOrientation) _priorOrientation = new FMatrix(); if (!_newOrientation) _newOrientation = new FMatrix(); *_priorOrientation = _viewport.getOrientation(); *_newOrientation = *_priorOrientation; FVector priorPos = _viewport._position; FVector newPos = _viewport._position; _mover->updatePosition(*errorCode, newPos, *_newOrientation); if (newPos != priorPos) { _viewport.setPosition(newPos); setIsMoved(); } if (*_priorOrientation != *_newOrientation) { _viewport.setOrientation(*_newOrientation); } } void CStarCamera::increaseSpeed() { _mover->increaseSpeed(); } void CStarCamera::decreaseSpeed() { _mover->decreaseSpeed(); } void CStarCamera::fullSpeed() { _mover->fullSpeed(); } void CStarCamera::stop() { _mover->stop(); } void CStarCamera::reposition(double factor) { if (!isLocked()) _viewport.reposition(factor); } void CStarCamera::setPosition(const FPose &pose) { if (!isLocked()) { _viewport.setPosition(pose); setIsMoved(); } } void CStarCamera::proc22(FMatrix &m) { if (!isLocked()) _viewport.fn15(m); } FPose CStarCamera::getPose() { return _viewport.getPose(); } FPose CStarCamera::getRawPose() { return _viewport.getRawPose(); } double CStarCamera::getThreshold() const { return _viewport._field10; } double CStarCamera::proc26() const { return _viewport._field14; } int CStarCamera::proc27() const { return _viewport._field24; } FVector CStarCamera::proc28(int index, const FVector &src) { FVector dest; dest._x = ((_viewport._valArray[index] + src._x) * _viewport._centerVector._x) / (_viewport._centerVector._y * src._z); dest._y = src._y * _viewport._centerVector._x / (_viewport._centerVector._z * src._z); dest._z = src._z; return dest; } FVector CStarCamera::proc29(int index, const FVector &src) { return _viewport.fn16(index, src); } FVector CStarCamera::proc30(int index, const FVector &v) { return _viewport.fn17(index, v); } FVector CStarCamera::proc31(int index, const FVector &v) { return _viewport.fn18(index, v); } void CStarCamera::setViewportAngle(const FPoint &angles) { debug(DEBUG_DETAILED, "setViewportAngle %f %f", angles._x, angles._y); if (isLocked()) return; if (_matrixRow == -1) { FPose subX(X_AXIS, angles._y); FPose subY(Y_AXIS, angles._x); FPose sub(subX, subY); proc22(sub); } else if (_matrixRow == 0) { FVector row1 = _matrix._row1; FPose subX(X_AXIS, angles._y); FPose subY(Y_AXIS, angles._x); FPose sub(subX, subY); FMatrix m1 = _viewport.getOrientation(); FVector tempV1 = _viewport._position; FVector tempV2, tempV3, tempV4, tempV5, tempV6; tempV2._y = m1._row1._y * 100000.0; tempV2._z = m1._row1._z * 100000.0; tempV3._x = m1._row1._x * 100000.0 + tempV1._x; tempV4._x = tempV3._x; tempV3._y = tempV2._y + tempV1._y; tempV4._y = tempV3._y; tempV3._z = tempV2._z + tempV1._z; tempV4._z = tempV3._z; tempV2._x = m1._row2._x * 100000.0; tempV2._y = m1._row2._y * 100000.0; tempV2._z = m1._row2._z * 100000.0; tempV2._x = m1._row3._x * 100000.0; tempV2._y = m1._row3._y * 100000.0; tempV2._z = m1._row3._z * 100000.0; tempV2._x = tempV2._x + tempV1._x; tempV2._y = tempV2._y + tempV1._y; tempV2._z = tempV2._z + tempV1._z; tempV3._x = tempV2._x + tempV1._x; tempV3._y = tempV2._y + tempV1._y; tempV5._x = tempV2._x; tempV5._y = tempV2._y; tempV3._z = tempV2._z + tempV1._z; tempV5._z = tempV2._z; tempV6._x = tempV3._x; tempV6._y = tempV3._y; tempV6._z = tempV3._z; tempV1._x = tempV1._x - row1._x; tempV1._y = tempV1._y - row1._y; tempV1._z = tempV1._z - row1._z; tempV4._x = tempV3._x - row1._x; tempV4._y = tempV4._y - row1._y; tempV4._z = tempV4._z - row1._z; tempV5._x = tempV2._x - row1._x; tempV5._y = tempV5._y - row1._y; tempV5._z = tempV5._z - row1._z; tempV6._x = tempV3._x - row1._x; tempV6._y = tempV6._y - row1._y; tempV6._z = tempV6._z - row1._z; FVector modV1 = tempV1.fn5(sub); FVector modV2 = tempV4.fn5(sub); FVector modV3 = tempV5.fn5(sub); FVector modV4 = tempV6.fn5(sub); tempV1 = modV1; tempV4 = modV2; tempV5 = modV3; tempV4 = modV4; tempV2._x = tempV4._x - tempV1._x; tempV2._y = tempV4._y - tempV1._y; tempV2._z = tempV4._z - tempV1._z; tempV4._x = tempV2._x; tempV4._y = tempV2._y; tempV2._x = tempV5._x - tempV1._x; tempV4._z = tempV2._z; tempV5._x = tempV2._x; tempV2._y = tempV5._y - tempV1._y; tempV5._y = tempV2._y; tempV2._z = tempV5._z - tempV1._z; tempV5._z = tempV2._z; tempV2._x = tempV6._x - tempV1._x; tempV2._y = tempV6._y - tempV1._y; tempV2._z = tempV6._z - tempV1._z; tempV6 = tempV2; tempV4.normalize(); tempV5.normalize(); tempV6.normalize(); tempV1 += row1; m1.set(tempV4, tempV5, tempV6); _viewport.setOrientation(m1); _viewport.setPosition(tempV1); } else if (_matrixRow == 1) { FVector tempV2; DMatrix m1, m2, sub; DVector mrow1, mrow2, mrow3; DVector tempV1, diffV, multV, multV2, tempV3, tempV4, tempV5, tempV6, tempV7; DVector tempV8, tempV9, tempV10, tempV11, tempV12; DVector tempV13, tempV14, tempV15, tempV16; DMatrix subX(0, _matrix._row1); DMatrix subY(Y_AXIS, angles._y); tempV1 = _matrix._row2 - _matrix._row1; diffV = tempV1; m1 = diffV.fn5(); m1 = m1.fn4(subX); subX = m1.fn1(); subX = subX.fn4(subY); FMatrix m3 = _viewport.getOrientation(); tempV2 = _viewport._position; multV._x = m3._row1._x * 1000000.0; multV._y = m3._row1._y * 1000000.0; multV._z = m3._row1._z * 1000000.0; tempV3._x = tempV2._x; tempV3._y = tempV2._y; tempV3._z = tempV2._z; multV2._z = m3._row2._z * 1000000.0; tempV1._x = multV._x + tempV3._x; tempV1._y = multV._y + tempV3._y; tempV1._z = multV._z + tempV3._z; mrow3._z = 0.0; mrow3._y = 0.0; mrow3._x = 0.0; multV2._x = m3._row2._x * 1000000.0; multV2._y = m3._row2._y * 1000000.0; mrow1 = tempV1; multV = multV2 + tempV3; mrow2 = multV; tempV7._z = m3._row3._z * 1000000.0 + tempV3._z; tempV7._y = m3._row3._y * 1000000.0 + tempV3._y; tempV7._x = m3._row3._x * 1000000.0 + tempV3._x; mrow3 = tempV8; DVector *v = tempV3.fn1(tempV9, subX); tempV3 = *v; v = mrow1.fn1(tempV10, subX); mrow1 = *v; v = mrow2.fn1(tempV11, subX); mrow2 = *v; v = mrow3.fn1(tempV12, subX); mrow3 = *v; v = tempV3.fn1(tempV13, m1); tempV3 = *v; v = mrow1.fn1(tempV14, m1); mrow1 = *v; v = mrow2.fn1(tempV15, m1); mrow2 = *v; v = mrow3.fn1(tempV16, m1); mrow3 = *v; mrow1 -= tempV3; mrow2 -= tempV3; mrow3 -= tempV3; mrow1.normalize(); mrow2.normalize(); mrow3.normalize(); tempV16 = tempV3; m3.set(mrow1, mrow2, mrow3); _viewport.setOrientation(m3); _viewport.setPosition(tempV16); } } bool CStarCamera::addMatrixRow(const FVector &v) { if (_matrixRow >= 2) return false; CNavigationInfo data; _mover->copyTo(&data); deleteHandler(); FVector &row = _matrix[++_matrixRow]; row = v; setupHandler(&data); return true; } bool CStarCamera::removeMatrixRow() { if (_matrixRow == -1) return false; CNavigationInfo data; _mover->copyTo(&data); deleteHandler(); --_matrixRow; setupHandler(&data); return true; } void CStarCamera::proc36(double *v1, double *v2, double *v3, double *v4) { _viewport.fn19(v1, v2, v3, v4); } void CStarCamera::load(SimpleFile *file, int param) { _viewport.load(file, param); } void CStarCamera::save(SimpleFile *file, int indent) { _viewport.save(file, indent); } bool CStarCamera::setupHandler(const CNavigationInfo *src) { CCameraMover *mover = nullptr; switch (_matrixRow) { case -1: mover = new CStarControlSub21(src); break; case 0: case 1: case 2: mover = new CStarControlSub22(src); break; default: break; } if (mover) { assert(!_mover); _mover = mover; return true; } else { return false; } } void CStarCamera::deleteHandler() { if (_mover) { delete _mover; _mover = nullptr; } } void CStarCamera::fn1(CViewport *viewport, const FVector &v) { if (_matrixRow == 1) { FMatrix newOr = viewport->getOrientation(); FMatrix oldOr = _viewport.getOrientation(); FVector newPos = viewport->_position; FVector oldPos = _viewport._position; _mover->proc8(oldPos, newPos, oldOr, newOr); CStarVector *sv = new CStarVector(this, v); _mover->setVector(sv); } } void CStarCamera::fn2(FVector v1, FVector v2, FVector v3) { if (_matrixRow == -1) { FVector tempV; tempV._z = _viewport._field10; v3._z = v1._z; tempV._x = _viewport._centerVector._z * v1._y * v1._z / _viewport._centerVector._x; v3._y = _viewport._centerVector._y * tempV._z * v3._x / _viewport._centerVector._x; v3._x = _viewport._centerVector._y * v1._x * v1._z / _viewport._centerVector._x - _viewport._valArray[2]; tempV._y = _viewport._centerVector._z * tempV._z * v3._y / _viewport._centerVector._x; tempV._x = tempV._x - _viewport._valArray[2]; v3.normalize(); tempV.normalize(); FMatrix matrix = _viewport.getOrientation(); const FVector &pos = _viewport._position; _mover->proc10(v3, tempV, pos, matrix); CStarVector *sv = new CStarVector(this, v2); _mover->setVector(sv); } } void CStarCamera::fn3(CViewport *viewport, const FVector &v) { if (_matrixRow != 0) return; DMatrix m1; DVector tempV1 = _matrix._row1; DMatrix m2(0, tempV1); tempV1 = v - _matrix._row1; m1 = tempV1.fn5(); m1 = m1.fn4(m2); m2 = m1.fn1(); DVector tempV2 = _viewport._position; DMatrix m4; m4._row1 = viewport->_position; m4._row2 = DVector(0.0, 0.0, 0.0); m4._row3 = DVector(0.0, 0.0, 0.0); m4._row4 = DVector(0.0, 0.0, 0.0); FMatrix m5 = viewport->getOrientation(); DVector tempV3, tempV4; tempV4._x = m5._row1._x * 1000000.0 + m4._row1._x; tempV4._y = m5._row1._y * 1000000.0 + m4._row1._y; tempV4._z = m5._row1._z * 1000000.0 + m4._row1._z; tempV3._x = m5._row2._x * 1000000.0 + m4._row1._x; tempV3._y = m5._row2._y * 1000000.0 + m4._row1._y; tempV3._z = m5._row2._z * 1000000.0 + m4._row1._z; m4._row3 = tempV4; m4._row2 = tempV3; tempV4._x = m5._row3._x * 1000000.0; tempV4._y = m5._row3._y * 1000000.0; tempV3._x = tempV4._x + m4._row1._x; tempV3._y = tempV4._y + m4._row1._y; tempV3._z = m5._row3._z * 1000000.0 + m4._row1._z; m4._row4 = tempV3; DVector *dv = tempV2.fn1(tempV3, m2); tempV3 = *dv; dv = m4._row1.fn1(tempV3, m2); m4._row1 = *dv; dv = m4._row3.fn1(tempV3, m2); m4._row3 = *dv; dv = m4._row2.fn1(tempV3, m2); m4._row2 = *dv; dv = m4._row4.fn1(tempV3, m2); m4._row4 = *dv; // Find the angle that gives the minimum distance DVector tempV5; double minDistance = 1.0e20; int minDegree = 0; for (int degree = 0; degree < 360; ++degree) { tempV5 = m4._row1; tempV5.fn2((double)degree); double distance = tempV2.getDistance(tempV5); if (distance < minDistance) { minDistance = distance; minDegree = degree; } } m4._row1.fn2((double)minDegree); m4._row2.fn2((double)minDegree); m4._row3.fn2((double)minDegree); m4._row4.fn2((double)minDegree); dv = m4._row1.fn1(tempV3, m1); m4._row1 = *dv; dv = m4._row3.fn1(tempV3, m1); m4._row3 = *dv; dv = m4._row2.fn1(tempV3, m1); m4._row2 = *dv; dv = m4._row4.fn1(tempV3, m1); m4._row4 = *dv; m4._row3._x -= m4._row1._x; m4._row3._y -= m4._row1._y; m4._row3._z -= m4._row1._z; m4._row2._x -= m4._row1._x; m4._row2._y -= m4._row1._y; m4._row2._z = m4._row2._z - m4._row1._z; m4._row4._x = m4._row4._x - m4._row1._x; m4._row4._y = m4._row4._y - m4._row1._y; m4._row4._z = m4._row4._z - m4._row1._z; m4._row3.normalize(); m4._row2.normalize(); m4._row4.normalize(); m5.set(m4._row3, m4._row2, m4._row4); FVector tempV6 = m4._row1; FMatrix m6 = _viewport.getOrientation(); _mover->proc8(_viewport._position, tempV6, m6, m5); CStarVector *sv = new CStarVector(this, v); _mover->setVector(sv); } } // End of namespace Titanic