/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_STAR_CAMERA_H #define TITANIC_STAR_CAMERA_H #include "titanic/support/simple_file.h" #include "titanic/star_control/fmatrix.h" #include "titanic/star_control/fpoint.h" #include "titanic/star_control/base_stars.h" #include "titanic/star_control/viewport.h" #include "titanic/star_control/camera_mover.h" #include "titanic/star_control/error_code.h" namespace Titanic { /** * Implements a reference point from which the starmap can be viewed */ class CStarCamera { private: static FMatrix *_priorOrientation; static FMatrix *_newOrientation; private: int _matrixRow; FMatrix _matrix; CCameraMover *_mover; CViewport _viewport; bool _isMoved; private: /** * Set up a handler */ bool setupHandler(const CNavigationInfo *src); /** * Deletes any previous handler */ void deleteHandler(); /** * Return whether the handler is locked */ bool isLocked() { return _mover->isLocked(); } public: static void init(); static void deinit(); public: CStarCamera(const CNavigationInfo *data); CStarCamera(CViewport *src); virtual ~CStarCamera(); virtual void proc2(const CViewport *src); virtual void proc3(const CNavigationInfo *src); /** * Set the camera position */ virtual void setPosition(const FVector &v); /** * Sets the camera orientation */ virtual void setOrientation(const FVector &v); virtual void proc6(int v); virtual void proc7(int v); virtual void proc8(int v); virtual void proc9(int v); virtual void proc10(int v); virtual void proc11(); virtual void proc12(StarMode mode, double v2); virtual void proc13(CViewport *dest); /** * Sets the destination to move the camera to */ virtual void setDestination(const FVector &v); /** * Updates the camera position */ virtual void updatePosition(CErrorCode *errorCode); /** * Increases movement speed in forward direction */ virtual void increaseForwardSpeed(); /** * Decreases movement speed in backward direction */ virtual void increaseBackwardSpeed(); /** * Increase to full speed */ virtual void fullSpeed(); /** * Completely stop */ virtual void stop(); virtual void reposition(double factor); /** * Set the camera position */ virtual void setPosition(const FPose &pose); virtual void proc22(FMatrix &m); /** * Get the position and direction of the camera */ virtual FPose getPose(); virtual FPose getRawPose(); virtual double getThreshold() const; virtual double proc26() const; virtual int proc27() const; /** * Return the passed vector relative to the center of the viewpoint */ virtual FVector getRelativePos(int index, const FVector &src); virtual FVector proc29(int index, const FVector &src); virtual FVector proc30(int index, const FVector &v); virtual FVector proc31(int index, const FVector &v); /** * Sets the viewport position within the starfield */ virtual void setViewportAngle(const FPoint &angles); virtual int getMatrixRow() const { return _matrixRow; } /** * Adds the row for a locked in marker * @remarks This can't be a pass-by-reference, since adding * the vector for the star destroys the calling star vector */ virtual bool adDAffineRow(const FVector v); virtual bool removeMatrixRow(); virtual void proc36(double *v1, double *v2, double *v3, double *v4); /** * Load the data for the class from file */ virtual void load(SimpleFile *file, int param); /** * Save the data for the class to file */ virtual void save(SimpleFile *file, int indent); /** * Returns true for whether the camera has been moved */ bool isMoved() const { return _isMoved; } /** * Sets the camera as having been moved */ void setIsMoved() { _isMoved = true; } /** * Resets the flag for whether the camera has moved */ void clearIsMoved() { _isMoved = false; } /** * Lock in the first matched star marker */ void lockMarker1(FVector v1, FVector v2, FVector v3); /** * Lock in the second matched star marker */ void lockMarker2(CViewport *viewport, const FVector &v); /** * Lock in the third and final matched star marker */ void lockMarker3(CViewport *viewport, const FVector &v); }; } // End of namespace Titanic #endif /* TITANIC_STAR_CAMERA_H */