/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_STAR_CLOSEUP_H #define TITANIC_STAR_CLOSEUP_H #include "titanic/star_control/fvector.h" #include "titanic/star_control/fpose.h" #include "titanic/star_control/surface_area.h" #include "common/array.h" namespace Titanic { class CErrorCode; class CStarCamera; class CSurfaceArea; /** * Handles drawing a 3D rendered closeup of a star */ class CStarCloseup { struct Data1 { int _index1; int _index2; Data1() : _index1(0), _index2(0) {} }; struct SubEntry { Common::Array _data1; Common::Array _data2; ~SubEntry() { clear(); } /** * Clears the entry */ void clear(); }; struct Entry { int _field0; byte _pixel1; byte _pixel2; byte _pixel3; int _field8; int _fieldC; double _field10; double _field14; Entry() : _field0(0), _pixel1(0), _pixel2(0), _pixel3(0), _field8(0), _fieldC(0), _field10(0), _field14(0) {} }; struct GridEntry : public FVector { FPoint _position; GridEntry() : FVector() {} }; /** * Maintains a pre-calculated table of sine values * TODO: May be able to reuse common/sinetables.h */ struct SineTable { private: Common::Array _data; public: SineTable() {} /** * Sets up the table */ bool setup(); /** * Get a value */ double operator[](int idx) { return _data[idx]; } }; private: bool _flag; FPose _sub1, _sub2; SubEntry _array[5]; Entry _entries[1284]; int _multiplier; SineTable _sineTable; Common::Array _grid; private: /** * Sets up the data for an array entry * @return True if success */ bool setupEntry(int width, int height, int index, float val); /** * Secondary setup method * @return True if success */ bool setup2(int val1, int val2); public: CStarCloseup(); virtual ~CStarCloseup() {} virtual bool setup(); /** * Draws the star globe */ virtual void draw(const FPose &pose, const FVector &vector, const FVector &vector2, CSurfaceArea *surfaceArea, CStarCamera *camera); virtual void proc3(CErrorCode *errorCode); bool get4() const { return _flag; } void set4(bool val) { _flag = val; } void fn1(); }; } // End of namespace Titanic #endif /* TITANIC_STAR_CLOSEUP_H */