/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/support/screen_manager.h" #include "titanic/star_control/star_control.h" #include "titanic/star_control/dmatrix.h" #include "titanic/star_control/error_code.h" #include "titanic/star_control/star_control_sub6.h" #include "titanic/star_control/star_control_sub12.h" namespace Titanic { BEGIN_MESSAGE_MAP(CStarControl, CGameObject) ON_MESSAGE(MouseMoveMsg) ON_MESSAGE(MouseButtonDownMsg) ON_MESSAGE(KeyCharMsg) ON_MESSAGE(FrameMsg) END_MESSAGE_MAP() CStarControl::CStarControl() : _fieldBC(0), _field80B0(0), _starRect(20, 10, 620, 350) { CStarControlSub6::init(); CStarControlSub12::init(); DMatrix::init(); } CStarControl::~CStarControl() { CStarControlSub6::deinit(); CStarControlSub12::deinit(); DMatrix::deinit(); } void CStarControl::save(SimpleFile *file, int indent) { file->writeNumberLine(0, indent); _starField.save(file, indent); _view.save(file, indent); CGameObject::save(file, indent); } void CStarControl::load(SimpleFile *file) { int val = file->readNumber(); if (!val) { _starField.load(file, 0); if (!_starField.initDocument()) error("Couldn't initialise the StarField document"); _view.load(file, 0); CScreenManager *screenManager = CScreenManager::setCurrent(); if (!screenManager) error("There's no screen manager during loading"); _view.setup(screenManager, &_starField, this); _view.reset(); _fieldBC = 1; } CGameObject::load(file); } void CStarControl::draw(CScreenManager *screenManager) { if (_visible) _view.draw(screenManager); } bool CStarControl::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { if (_visible && _starRect.contains(msg->_mousePos)) { _view.MouseButtonDownMsg(0, Point(msg->_mousePos.x - 20, msg->_mousePos.y - 10)); return true; } else { return false; } } bool CStarControl::MouseMoveMsg(CMouseMoveMsg *msg) { if (_visible && _starRect.contains(msg->_mousePos)) { _view.MouseMoveMsg(0, Point(msg->_mousePos.x - 20, msg->_mousePos.y - 10)); makeDirty(); return true; } else { return false; } } bool CStarControl::KeyCharMsg(CKeyCharMsg *msg) { if (_visible) _view.KeyCharMsg(msg->_key); return false; } bool CStarControl::FrameMsg(CFrameMsg *msg) { if (_visible) { Point pt = getMousePos(); if (_starRect.contains(pt)) _view.MouseMoveMsg(0, pt); newFrame(); makeDirty(); return true; } else { return false; } } void CStarControl::newFrame() { // TODO } void CStarControl::fn1(int action) { // TODO } bool CStarControl::fn4() { return _starField.get6(); } bool CStarControl::canSetStarDestination() const { return _view.canSetStarDestination(); } void CStarControl::starDestinationSet() { _view.starDestinationSet(); } } // End of namespace Titanic