/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/support/screen_manager.h" #include "titanic/star_control/star_control.h" namespace Titanic { CStarControl::CStarControl() : _fieldBC(0), _field80A0(0), _field80A4(0), _field80A8(0), _field80AC(0), _field80B0(0) { } void CStarControl::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); CGameObject::save(file, indent); } void CStarControl::load(SimpleFile *file) { int val = file->readNumber(); if (!val) { _sub1.load(file, 0); if (!_sub1.initDocument()) error("Couldn't initialise the StarField document"); _sub11.load(file, 0); CScreenManager *screenManager = CScreenManager::setCurrent(); if (!screenManager) error("There's no screen manager during loading"); warning("TODO"); } CGameObject::load(file); } void CStarControl::fn3() { warning("CStarControl::fn3"); } void CStarControl::fn1(int v) { warning("CStarControl::fn1"); } void CStarControl::fn4() { warning("CStarControl::fn4"); } } // End of namespace Titanic