/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_STAR_CONTROL_H #define TITANIC_STAR_CONTROL_H #include "titanic/core/game_object.h" // class SimpleFile #include "titanic/star_control/star_field.h" #include "titanic/star_control/star_view.h" namespace Titanic { class CPetControl; class CStarControl : public CGameObject { DECLARE_MESSAGE_MAP; bool MouseButtonDownMsg(CMouseButtonDownMsg *msg); bool MouseMoveMsg(CMouseMoveMsg *msg); bool KeyCharMsg(CKeyCharMsg *msg); bool FrameMsg(CFrameMsg *msg); bool MovementMsg(CMovementMsg *msg); private: bool _enabled; CStarField _starField; CStarView _view; Rect _starRect; CPetControl *_petControl; private: /** * Called for ever new game frame */ void newFrame(); public: CLASSDEF; CStarControl(); virtual ~CStarControl(); /** * Save the data for the class to file */ virtual void save(SimpleFile *file, int indent); /** * Load the data for the class from file */ virtual void load(SimpleFile *file); /** * Allows the item to draw itself */ virtual void draw(CScreenManager *screenManager); /** * _starField is currently showing the starfield */ bool isStarFieldMode(); /** * Does an action in the star control */ void doAction(StarControlAction action); /** * Returns true if the starfield puzzle has been solved */ bool isSolved() const; /** * Return true if the starfield puzzle was skipped */ bool isSkipped() const; /** * Forces the starfield to be solved */ void forceSolved(); /** * Returns true if a star destination can be set */ bool canSetStarDestination() const; /** * Called when a star destination is set */ void starDestinationSet(); /** * Updates the camerea for the star view */ void updateCamera() { _view.updateCamera(); } }; } // End of namespace Titanic #endif /* TITANIC_STAR_CONTROL_H */