/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_STAR_CONTROL_H #define TITANIC_STAR_CONTROL_H #include "titanic/core/game_object.h" #include "titanic/star_control/star_control_sub1.h" #include "titanic/star_control/star_view.h" namespace Titanic { class CStarControl : public CGameObject { private: int _fieldBC; CStarControlSub1 _sub1; CStarView _view; Rect _starRect; int _field80B0; public: CLASSDEF CStarControl(); /** * Save the data for the class to file */ virtual void save(SimpleFile *file, int indent); /** * Load the data for the class from file */ virtual void load(SimpleFile *file); /** * Allows the item to draw itself */ virtual void draw(CScreenManager *screenManager); void fn1(int v); void fn3(); void fn4(); }; } // End of namespace Titanic #endif /* TITANIC_STAR_CONTROL_H */