/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/star_control/star_control_sub1.h" namespace Titanic { CStarControlSub1::CStarControlSub1() : _field7DA8(0), _field7DAC(0), _field7DB0(0), _field7DB4(1), _field7DB8(0), _field7DBC(0) { } void CStarControlSub1::load(SimpleFile *file, int param) { if (!param) { _sub7.load(file); _sub8.load(file); _field7DA8 = file->readNumber(); _field7DAC = file->readNumber(); _field7DB0 = file->readNumber(); _field7DB4 = file->readNumber(); _field7DBC = file->readNumber(); } } bool CStarControlSub1::initDocument() { warning("CStarControlSub1::initDocument"); _starArray.initialize(); _sub9.initialize(); return true; } } // End of namespace Titanic