/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_STAR_CONTROL_SUB12_H #define TITANIC_STAR_CONTROL_SUB12_H #include "titanic/support/simple_file.h" #include "titanic/star_control/fmatrix.h" #include "titanic/star_control/fpoint.h" #include "titanic/star_control/base_star.h" #include "titanic/star_control/star_control_sub13.h" #include "titanic/star_control/star_control_sub20.h" #include "titanic/star_control/error_code.h" namespace Titanic { class CStarControlSub12 { private: static FMatrix *_matrix1; static FMatrix *_matrix2; private: int _currentIndex; FVector _array[3]; CStarControlSub20 *_handlerP; CStarControlSub13 _sub13; int _field108; private: /** * Set up a handler */ bool setupHandler(const CStar20Data *src); /** * Deletes any previous handler */ void deleteHandler(); /** * Return whether the handler is locked */ bool isLocked() { return _handlerP->isLocked(); } public: static void init(); static void deinit(); public: CStarControlSub12(void *val1, const CStar20Data *data); CStarControlSub12(CStarControlSub13 *src); virtual ~CStarControlSub12(); virtual void proc2(const void *src); virtual void proc3(const CStar20Data *src); virtual void setPosition(const FVector &v); virtual void proc5(const FVector &v); virtual void proc6(int v); virtual void proc7(int v); virtual void proc8(int v); virtual void proc9(int v); virtual void proc10(int v); virtual void proc11(); virtual void proc12(StarMode mode, double v2); virtual void proc13(CStarControlSub13 *dest); virtual void proc14(int v); virtual void proc15(CErrorCode *errorCode); virtual void proc16(); virtual void proc17(); virtual void proc18(); virtual void proc19(); virtual void proc20(double v); virtual void proc21(CStarControlSub6 &sub6); virtual void proc22(FMatrix &m); virtual CStarControlSub6 proc23(); virtual CStarControlSub6 proc24(); virtual double proc25() const; virtual double proc26() const; virtual int proc27() const; virtual FVector proc28(int index, const void *v2); virtual FVector proc29(const FVector &v); virtual FVector proc30(int index, const FVector &v); virtual FVector proc31(int index, const FVector &v); /** * Sets the viewport position within the starfield */ virtual void setViewportPosition(const FPoint &pt); virtual int getCurrentIndex() const { return _currentIndex; } virtual bool setArrayVector(const FVector &v); virtual bool proc35(); virtual void proc36(double *v1, double *v2, double *v3, double *v4); /** * Load the data for the class from file */ virtual void load(SimpleFile *file, int param); /** * Save the data for the class to file */ virtual void save(SimpleFile *file, int indent); bool is108() const { return _field108; } void set108() { _field108 = true; } void reset108() { _field108 = false; } }; } // End of namespace Titanic #endif /* TITANIC_STAR_CONTROL_SUB12_H */