/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/star_control/star_control_sub14.h" namespace Titanic { CStarControlSub14::CStarControlSub14() : _field0(0x3F800000), _field4(0), _field8(0), _fieldC(0), _field10(0x3F800000), _field14(0), _field18(0), _field1C(0), _field20(0x3F800000) { } void CStarControlSub14::load(SimpleFile *file, int param) { _field0 = file->readFloat(); _field4 = file->readFloat(); _field8 = file->readFloat(); _fieldC = file->readFloat(); _field10 = file->readFloat(); _field14 = file->readFloat(); _field18 = file->readFloat(); _field1C = file->readFloat(); _field20 = file->readFloat(); } void CStarControlSub14::save(SimpleFile *file, int indent) const { } } // End of namespace Titanic