/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/star_control/star_control_sub2.h" #include "titanic/star_control/star_control_sub12.h" namespace Titanic { bool CStarControlSub2::setup() { loadData("STARFIELD/132"); return true; } bool CStarControlSub2::loadYale(int v1) { clear(); error("Original loadYale not supported"); return true; } bool CStarControlSub2::selectStar(CSurfaceArea *surfaceArea, CStarControlSub12 *sub12, const Common::Point &pt, void *handler) { int index = baseFn1(surfaceArea, sub12, pt); if (index == -1) { return false; } else if (!handler) { sub12->proc14(_data[index]._position); return true; } else { error("no handler ever passed in original"); } } bool CStarControlSub2::loadStar() { error("loadStar not supported"); } } // End of namespace Titanic