/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/star_control/star_control_sub20.h" #include "common/textconsole.h" namespace Titanic { CStarControlSub20::CStarControlSub20(const CStar20Data *src) { _lockCounter = 0; _dataP = nullptr; if (src) { copyFrom(src); } else { _field0 = 0.0; _field4 = 0.0; _field8 = 20.0; _fieldC = 0.0; _field10 = 50000.0; _field14 = 1.0; _field18 = 1.0; _field1C = 0.0; } } CStarControlSub20::~CStarControlSub20() { clear(); } void CStarControlSub20::copyFrom(const CStar20Data *src) { *((CStar20Data *)this) = *src; } void CStarControlSub20::copyTo(CStar20Data *dest) { *dest = *((CStar20Data *)this); } void CStarControlSub20::proc4() { if (!isLocked() && _field0 < _field10) { _field4 += _field0; if (_field8 == _field4) _field0 -= _field4; else _field0 += _field4; } } void CStarControlSub20::proc5() { if (!isLocked()) { _field4 -= _field8; if (_field4 == _field0) _field0 += _field4; else _field0 -= _field4; if (_field4 < 0.0) _field4 = 0.0; } } void CStarControlSub20::proc6() { if (!isLocked()) _field0 = _field10; } void CStarControlSub20::proc7() { if (!isLocked()) { _field0 = 0.0; _field4 = 0.0; } } void CStarControlSub20::proc11(CErrorCode &errorCode, FVector &v, const FMatrix &m) { if (_field0 > 0.0) { warning("TODO: CStarControlSub20::proc11"); } } void CStarControlSub20::setData(void *data) { clear(); _dataP = (byte *)data; } void CStarControlSub20::clear() { if (_dataP) { delete _dataP; _dataP = nullptr; } } void CStarControlSub20::load(SimpleFile *file, int val) { if (!val) { _field0 = file->readFloat(); _field4 = file->readFloat(); _field8 = file->readFloat(); _fieldC = file->readFloat(); _field10 = file->readFloat(); _field14 = file->readFloat(); _field18 = file->readFloat(); _field1C = file->readFloat(); } } void CStarControlSub20::save(SimpleFile *file, int indent) { file->writeFloatLine(_field0, indent); file->writeFloatLine(_field4, indent); file->writeFloatLine(_field8, indent); file->writeFloatLine(_fieldC, indent); file->writeFloatLine(_field10, indent); file->writeFloatLine(_field14, indent); file->writeFloatLine(_field18, indent); file->writeFloatLine(_field1C, indent); } void CStarControlSub20::incLockCount() { ++_lockCounter; } void CStarControlSub20::decLockCount() { if (_lockCounter > 0) --_lockCounter; } } // End of namespace Titanic