/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_STAR_CONTROL_SUB20_H #define TITANIC_STAR_CONTROL_SUB20_H #include "titanic/support/simple_file.h" #include "titanic/star_control/base_star.h" #include "titanic/star_control/error_code.h" #include "titanic/star_control/fmatrix.h" namespace Titanic { struct CStar20Data { double _size; double _field4; double _field8; double _fieldC; double _field10; double _field14; double _field18; double _field1C; }; class CStarControlSub20 : public CStar20Data { public: int _lockCounter; CStarVector *_starVector; public: CStarControlSub20(const CStar20Data *src); virtual ~CStarControlSub20(); virtual void copyFrom(const CStar20Data *src); virtual void copyTo(CStar20Data *dest); virtual void proc4(); virtual void proc5(); virtual void proc6(); virtual void proc7(); virtual void proc8(FVector &v1, FVector &v2, FMatrix &m1, FMatrix &m2) {} virtual void proc9(FVector &v1, FVector &v2, FMatrix &matrix) {} virtual void proc10(const FVector &v1, const FVector &v2, const FVector &v3, const FMatrix &m) {} virtual void proc11(CErrorCode &errorCode, FVector &v, FMatrix &m); virtual void setVector(CStarVector *sv); /** * Clear the class */ virtual void clear(); /** * Load the class */ virtual void load(SimpleFile *file, int val = 0); /** * Save the class */ virtual void save(SimpleFile *file, int indent); /** * Increment tthe lock counter */ void incLockCount(); /** * Decrement the lock counter */ void decLockCount(); /** * Returns true if the lock counter is non-zero */ bool isLocked() const { return _lockCounter > 0; } }; } // End of namespace Titanic #endif /* TITANIC_STAR_CONTROL_SUB20_H */