/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/star_control/star_control_sub21.h" #include "titanic/star_control/dmatrix.h" #include "titanic/star_control/dvector.h" #include "titanic/titanic.h" #include "common/textconsole.h" namespace Titanic { CStarControlSub21::CStarControlSub21(const CNavigationInfo *src) : CCameraMover(src) { } void CStarControlSub21::moveTo(const FVector &srcV, const FVector &destV, const FMatrix &srcM) { if (isLocked()) decLockCount(); debugC(DEBUG_BASIC, kDebugStarfield, "Starfield move %s to %s", srcV.toString().c_str(), destV.toString().c_str()); _sub24.setPath(srcV, destV, srcM); } void CStarControlSub21::proc10(const FVector &v1, const FVector &v2, const FVector &v3, const FMatrix &m) { if (isLocked()) decLockCount(); DVector vector1 = v1; DVector vector2 = v2; DMatrix matrix1, matrix2 = m, matrix3; vector2.fn4(vector1, matrix1); FMatrix matrix4 = matrix1.fn4(matrix2); _sub24.proc3(m, matrix4); incLockCount(); } void CStarControlSub21::updatePosition(CErrorCode &errorCode, FVector &pos, FMatrix &orientation) { if (_sub24.isActive()) { decLockCount(); int val = _sub24.proc5(errorCode, pos, orientation); if (val == 1) incLockCount(); if (val == 2) { stop(); if (_starVector) _starVector->apply(); } } else if (_speed != 0.0) { pos._x += orientation._row3._x * _speed; pos._y += orientation._row3._y * _speed; pos._z += orientation._row3._z * _speed; errorCode.set(); } } } // End of namespace Titanic