/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_STAR_CONTROL_SUB21_H #define TITANIC_STAR_CONTROL_SUB21_H #include "titanic/star_control/camera_mover.h" #include "titanic/star_control/star_control_sub24.h" namespace Titanic { class CStarControlSub21 : public CCameraMover { private: CStarControlSub24 _sub24; public: CStarControlSub21(const CNavigationInfo *src); virtual ~CStarControlSub21() {} virtual void moveTo(const FVector &srcV, const FVector &destV, const FMatrix &orientation); virtual void proc10(const FVector &v1, const FVector &v2, const FVector &v3, const FMatrix &m); /** * Update the passed position and orientation matrix */ virtual void updatePosition(CErrorCode &errorCode, FVector &pos, FMatrix &orientation); }; } // End of namespace Titanic #endif /* TITANIC_STAR_CONTROL_SUB21_H */