/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/star_control/star_control_sub22.h" #include "common/textconsole.h" namespace Titanic { CStarControlSub22::CStarControlSub22(const CNavigationInfo *src) : CCameraMover(src) { } void CStarControlSub22::proc8(FVector &v1, FVector &v2, FMatrix &m1, FMatrix &m2) { if (isLocked()) decLockCount(); _sub27.proc2(v1, v2, m1, m2); incLockCount(); } void CStarControlSub22::proc11(CErrorCode &errorCode, FVector &v, FMatrix &m) { if (_sub27.isActive()) { decLockCount(); int val = _sub27.proc5(errorCode, v, m); if (val == 1) incLockCount(); if (val == 2) { proc7(); if (_starVector) _starVector->apply(); } } else if (_size != 0.0) { v._x += m._row3._x * _size; v._y += m._row3._y * _size; v._z += m._row3._z * _size; errorCode.set(); } } } // End of namespace Titanic