/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/star_control/star_control_sub23.h" #include "common/textconsole.h" namespace Titanic { CStarControlSub23::CStarControlSub23() : _srcPos(0.0, 1000000.0, 0.0) { _field4 = 0; _active = false; _distance = 0.0; _field34 = false; _field38 = 0.0; _field3C = 0; _field40 = 0; _field44 = 0; _field48 = 0; _field4C = 0; _field54 = 0; _transitionPercent = 0.0; _transitionPercentInc = 0.0; } void CStarControlSub23::proc2(FVector &oldPos, FVector &newPos, FMatrix &oldOrientation, FMatrix &newOrientation) { _srcPos = oldPos; _destPos = newPos; _posDelta = _destPos - _srcPos; _distance = _posDelta.normalize(); _active = false; _field34 = false; _transitionPercent = 1.0; _field40 = -1; _field44 = -1; _field48 = -1; _field4C = 0; } void CStarControlSub23::proc3(const FMatrix &srcOrient, const FMatrix &destOrient) { _srcPos.clear(); _destPos.clear(); _transitionPercent = 1.0; _distance = 0.0; _active = false; _field34 = false; } void CStarControlSub23::setPath(const FVector &srcV, const FVector &destV, const FMatrix &orientation) { _srcPos = srcV; _destPos = destV; _posDelta = _destPos - _srcPos; _distance = _posDelta.normalize(); _active = false; _field34 = false; _field40 = -1; _field44 = -1; _field48 = -1; _field4C = -1; _transitionPercent = 1.0; } void CStarControlSub23::proc6(int val1, int val2, float val) { _field44 = val1; _field4C = val1 + 62; _field38 = val / (double)(val1 + val2 * 2); _field40 = 31; _field48 = 31; _field3C = (double)val2 * _field38; // Calculate the speeds for a graduated movement between stars double base = 0.0, total = 0.0; _speeds.resize(32); for (int idx = 31; idx >= 0; --idx) { _speeds[idx] = pow(base, 4.0); total += _speeds[idx]; base += 0.03125; } for (int idx = 0; idx < 32; ++idx) { _speeds[idx] = _speeds[idx] * _field3C / total; } } } // End of namespace Titanic