/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/star_control/star_control_sub24.h" #include "common/textconsole.h" namespace Titanic { void CStarControlSub24::proc3(const FMatrix &m1, const FMatrix &m2) { CStarControlSub23::proc3(m1, m2); _sub25.fn1(m1, m2); _moveDelayInc = 0.1; _moveDelayCtr = 0.0; _field40 = _field44 = _field48 = -1; _active = true; } void CStarControlSub24::setPath(const FVector &srcV, const FVector &destV, const FMatrix &srcM) { CStarControlSub23::setPath(srcV, destV, srcM); if (_field24 > 8000.0) { _active = true; _field34 = 1; proc6(120, 4, _field24 - 8000.0); } FVector row3 = srcM._row3; double mult = _posDelta._x * row3._x + _posDelta._y * row3._y+ _posDelta._z * row3._z; _moveDelayCtr = 1.0; bool flag = false; if (mult < 1.0) { if (mult >= 1.0 - 1.0e-10) flag = true; } else { if (mult <= 1.0 + 1.0e-10) flag = true; } if (!flag) { const FVector *tv; FVector tempV1, tempV2; FVector::addAndNormalize(tempV1, row3, _posDelta); tv = FVector::addAndNormalize(tempV2, row3, tempV1); tempV1 = *tv; tv = FVector::addAndNormalize(tempV2, row3, tempV1); tempV1 = *tv; tv = FVector::addAndNormalize(tempV2, row3, tempV1); tempV1 = *tv; FMatrix m1; m1.fn1(tempV1); _sub25.fn1(srcM, m1); _moveDelayCtr = 0.0; _moveDelayInc = 0.1; _active = true; } } int CStarControlSub24::proc5(CErrorCode &errorCode, FVector &v, FMatrix &m) { FVector v1, v2, v3, v4; const FVector *tv; if (!_active) return 0; if (_moveDelayCtr < 1.0) { _moveDelayCtr += _moveDelayInc; _sub25.fn2(_moveDelayCtr, m); errorCode.set(); return 1; } if (!_field34) { _active = false; return 2; } v2 = m._row3; v3 = _destPos - v; v3.normalize(); double val = m._row3._x * v3._x + m._row3._y * v3._y + m._row3._z * v3._z; bool flag = false; if (val > 1.0) { if (val >= 1.0 - 1.0e-10) flag = true; } else { if (val <= 1.0 + 1.0e-10) flag = true; } if (!flag) { v2.addAndNormalize(v1, v2, v3); tv = v2.addAndNormalize(v4, v2, v1); v1 = *tv; tv = v2.addAndNormalize(v4, v2, v1); v1 = *tv; tv = v2.addAndNormalize(v4, v2, v1); v1 = *tv; m.fn1(v1); v2 = v1; } if (_field40 >= 0) { double powVal = _powers[_field40]; v1 = v2 * powVal; v += v1; --_field40; errorCode.set(); return 1; } if (_field44 > 0) { v1._z = v2._z * _field38; v1._x = v2._x * _field38; v._x = v1._x + v._x; v._y = v2._y * _field38 + v._y; v._z = v1._z + v._z; --_field44; errorCode.set(); return 1; } if (_field48 >= 0) { double powVal = _powers[31 - _field48]; v1._y = v2._y * powVal; v1._z = v2._z * powVal; v1._x = v2._x * powVal; v._y = v1._y + v._y; v._z = v1._z + v._z; v._x = v._x + v1._x; --_field48; errorCode.set(); return 1; } _active = false; return 2; } } // End of namespace Titanic