/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_STAR_CONTROL_SUB27_H #define TITANIC_STAR_CONTROL_SUB27_H #include "titanic/star_control/star_control_sub23.h" namespace Titanic { class CStarControlSub27 : public CStarControlSub23 { private: /** * Given a vector, figures out how far is from the movement source, and * returns a vector on the proper point along the path to the destination * with that same distance from the source. */ void getVectorOnPath(FVector &v) const; public: virtual ~CStarControlSub27() {} virtual void proc2(FVector &v1, FVector &v2, FMatrix &m1, FMatrix &m2); virtual int proc5(CErrorCode &errorCode, FVector &v, FMatrix &m); }; } // End of namespace Titanic #endif /* TITANIC_STAR_CONTROL_SUB27_H */