/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_STAR_CONTROL_SUB3_H #define TITANIC_STAR_CONTROL_SUB3_H #include "titanic/simple_file.h" #include "titanic/star_control/star_control_sub4.h" namespace Titanic { class CStarControlSub3 { protected: int _field4; int _field8; int _fieldC; CStarControlSub4 _sub4; int _field28; int _field2C; public: CStarControlSub3(); virtual ~CStarControlSub3() {} virtual void proc2(); virtual int proc3() { return 1; } virtual int proc4() { return 0; } virtual int proc5() { return 0; } virtual int proc6() { return 0; } virtual int proc7() { return 1; } virtual void load(SimpleFile *file) {} virtual void proc9() {} }; } // End of namespace Titanic #endif /* TITANIC_STAR_CONTROL_SUB3_H */