/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/algorithm.h" #include "titanic/star_control/star_control_sub4.h" namespace Titanic { CStarControlSub4::CStarControlSub4() { } void CStarControlSub4::initialize() { _min._v1 = _min._v2 = _min._v3 = 9.9999994e27; _max._v1 = _max._v2 = _max._v3 = -9.9999994e27; } void CStarControlSub4::checkEntry(const CBaseStarVal &val) { _min._v1 = MIN(_min._v1, val._v1); _min._v2 = MIN(_min._v2, val._v2); _min._v3 = MIN(_min._v3, val._v3); _max._v1 = MAX(_max._v1, val._v1); _max._v2 = MAX(_max._v2, val._v2); _max._v3 = MAX(_max._v3, val._v3); } } // End of namespace Titanic