/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_STAR_CONTROL_SUB5_H #define TITANIC_STAR_CONTROL_SUB5_H #include "titanic/star_control/star_control_sub6.h" #include "titanic/star_control/error_code.h" namespace Titanic { class CStarControlSub5 { struct SubEntry { int _field0; int _field4; int _field8; int _fieldC; }; private: int _field4; SubEntry _array[5]; CStarControlSub6 _sub1, _sub2; int _field7914; int _field78AC; int _field78B0; public: CStarControlSub5(); virtual bool setup(); virtual void proc2(); virtual void proc3(CErrorCode *errorCode); int get4() const { return _field4; } void set4(int val) { _field4 = val; } }; } // End of namespace Titanic #endif /* TITANIC_STAR_CONTROL_SUB5_H */