/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/star_control/star_control_sub6.h" namespace Titanic { CStarControlSub6 *CStarControlSub6::_static; CStarControlSub6::CStarControlSub6() { clear(); } CStarControlSub6::CStarControlSub6(int mode, double val) { set(mode, val); } CStarControlSub6::CStarControlSub6(const CStarControlSub6 *src) { copyFrom(src); } void CStarControlSub6::init() { _static = nullptr; } void CStarControlSub6::deinit() { delete _static; _static = nullptr; } void CStarControlSub6::clear() { FMatrix::clear(); _field24 = 0; _field28 = 0; _field2C = 0; } void CStarControlSub6::set(int mode, double amount) { const double ROTATION = 3.1415927 * 0.0055555557; double sinVal = sin(amount * ROTATION); double cosVal = cos(amount * ROTATION); switch (mode) { case 0: _row1._x = 1.0; _row1._y = 0.0; _row1._z = 0.0; _row2._x = 0.0; _row2._y = cosVal; _row2._z = sinVal; _row3._x = 0.0; _row3._y = -sinVal; _row3._z = cosVal; break; case 1: _row1._x = cosVal; _row1._y = 0.0; _row1._z = sinVal; _row2._x = 0.0; _row2._y = 1.0; _row2._z = 0.0; _row3._x = -sinVal; _row3._y = 0.0; _row3._z = sinVal; break; case 2: _row1._x = cosVal; _row1._y = sinVal; _row1._z = 0.0; _row2._x = -sinVal; _row2._y = cosVal; _row2._z = 0.0; _row3._x = 0.0; _row3._y = 0.0; _row3._z = 1.0; break; default: break; } _field24 = 0.0; _field28 = 0.0; _field2C = 0.0; } void CStarControlSub6::copyFrom(const CStarControlSub6 *src) { _row1 = src->_row1; _row2 = src->_row2; _row3 = src->_row3; _field24 = src->_field24; _field28 = src->_field28; _field2C = src->_field2C; } } // End of namespace Titanic