/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/star_control/star_control_sub7.h" #include "titanic/star_control/star_camera.h" namespace Titanic { void CStarControlSub7::draw(CSurfaceArea *surfaceArea, CStarCamera *camera, CStarCloseup *closeup) { if (_data.empty()) return; FPose pose = camera->getPose(); double threshold = camera->getThreshold(); FPoint center((double)surfaceArea->_width * 0.5, surfaceArea->_height * 0.5); FVector newV; uint savedPixel = surfaceArea->_pixel; surfaceArea->_pixel = 0xffff; surfaceArea->setColorFromPixel(); for (uint idx = 0; idx < _data.size(); ++idx) { const CBaseStarEntry &star = _data[idx]; newV._x = pose._row1._x * star._position._x + pose._row3._x * star._position._z + pose._row2._x * star._position._y + pose._vector._x; newV._y = pose._row1._y * star._position._x + pose._row3._y * star._position._z + pose._row2._y * star._position._x + pose._vector._y; newV._z = pose._row1._z * star._position._x + pose._row3._z * star._position._z + pose._row2._z * star._position._y + pose._vector._z; if (newV._z > threshold) { FVector vTemp = camera->proc28(2, newV); FRect r1(center._x + vTemp._x, center._y + vTemp._y, center._x + vTemp._x + 4.0, center._y + vTemp._y + 4.0); surfaceArea->fillRect(r1); FRect r2(r1.right, r1.bottom, r1.right + 4.0, r1.top); surfaceArea->fillRect(r2); FRect r3(r2.right, r1.top, r1.right, r1.top - 4.0); surfaceArea->fillRect(r3); FRect r4(r1.right, r1.top - 4.0, r1.left, r1.top); surfaceArea->fillRect(r4); } } surfaceArea->_pixel = savedPixel; surfaceArea->setColorFromPixel(); } bool CStarControlSub7::addStar(const CBaseStarEntry *entry) { // iterate through the existing stars for (uint idx = 0; idx < _data.size(); ++idx) { CBaseStarEntry &star = _data[idx]; if (star == *entry) { // Found a matching star at the exact same position, so remove it instead _data.remove_at(idx); return true; } } // No existing match if (_data.size() == 32) // Out of space, so delete oldest star _data.remove_at(0); // Add new star _data.push_back(*entry); return true; } } // End of namespace Titanic