/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/star_control/star_control_sub8.h" #include "titanic/star_control/star_control_sub7.h" #include "titanic/star_control/star_control_sub12.h" #include "titanic/star_control/star_field.h" namespace Titanic { CStarControlSub8::CStarControlSub8() : _field8(-1) { #if 0 _field4(0), _field8(-1), _fieldC(-1) #endif } bool MouseButtonDown(const Common::Point &pt) { // TODO return true; } int CStarControlSub8::findStar(const Common::Point &pt) { // TODO return -1; } void CStarControlSub8::selectStar(int index, CVideoSurface *surface, CStarField *starField, CStarControlSub7 *sub7) { // TODO } void CStarControlSub8::fn1(CStarField *starField, CSurfaceArea *surfaceArea, CStarControlSub12 *sub12) { // TODO } void CStarControlSub8::fn2(CVideoSurface *surface, CStarField *starField, CStarControlSub7 *sub7) { // TODO } void CStarControlSub8::fn3() { if (_field8 < 3) ++_field8; } FPoint CStarControlSub8::getPosition() const { return (_fieldC >= 0 && _fieldC <= 2) ? _data[_fieldC]._position : FPoint(); } void CStarControlSub8::draw(CSurfaceArea *surfaceArea) { // TODO } void CStarControlSub8::clear() { // TODO } } // End of namespace Titanic