/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_STAR_CONTROL_SUB8_H #define TITANIC_STAR_CONTROL_SUB8_H #include "common/array.h" #include "common/rect.h" #include "titanic/star_control/base_stars.h" #include "titanic/star_control/surface_area.h" #include "titanic/star_control/fpoint.h" #include "titanic/support/simple_file.h" #include "titanic/support/video_surface.h" namespace Titanic { class CStarField; class CStarControlSub7; class CStarCamera; class CStarControlSub8 { private: Common::Array _positions; int _entryIndex; CStarPosition _entries[3]; private: /** * Allocates space in the _rects array */ void allocate(int count); /** * Clears any current data */ void clear(); public: int _field8; int _fieldC; public: CStarControlSub8(); ~CStarControlSub8() { clear(); } /** * Load the data for the class from file */ void load(SimpleFile *file) {} /** * Save the data for the class to file */ void save(SimpleFile *file, int indent) {} void selectStar(int starNum, CVideoSurface *surface, CStarField *starField, CStarControlSub7 *sub7); void draw(CSurfaceArea *surfaceArea); bool fn1(CStarField *starField, CSurfaceArea *surfaceArea, CStarCamera *camera); void fn2(CVideoSurface *surface, CStarField *starField, CStarControlSub7 *sub7); void fn3(); void fn4(int index, CSurfaceArea *surfaceArea); void fn5(int index, CVideoSurface *surface, CStarField *starField, CStarControlSub7 *sub7); void fn6(CSurfaceArea *surfaceArea); void fn7(const FPoint &pt, CSurfaceArea *surfaceArea); FPoint getPosition() const; /** * Returns the index of an entry in the rects list a given point falls within */ int indexOf(const Common::Point &pt) const; }; } // End of namespace Titanic #endif /* TITANIC_STAR_CONTROL_SUB8_H */