/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_STAR_CONTROL_SUB8_H #define TITANIC_STAR_CONTROL_SUB8_H #include "titanic/star_control/surface_area.h" #include "titanic/star_control/fpoint.h" #include "titanic/support/simple_file.h" #include "titanic/support/video_surface.h" namespace Titanic { class CStarField; class CStarControlSub7; class CStarControlSub12; class CStarControlSub8 { struct StructEntry { FPoint _position; int _field8; int _fieldC; }; private: #if 0 int _field0; int _field4; #endif StructEntry _data[3]; public: int _field8; int _fieldC; public: CStarControlSub8(); ~CStarControlSub8() { clear(); } /** * Load the data for the class from file */ void load(SimpleFile *file) {} /** * Save the data for the class to file */ void save(SimpleFile *file, int indent) {} int findStar(const Common::Point &pt); void selectStar(int starNum, CVideoSurface *surface, CStarField *starField, CStarControlSub7 *sub7); void draw(CSurfaceArea *surfaceArea); void fn1(CStarField *starField, CSurfaceArea *surfaceArea, CStarControlSub12 *sub12); void fn2(CVideoSurface *surface, CStarField *starField, CStarControlSub7 *sub7); void fn3(); FPoint getPosition() const; void clear(); }; } // End of namespace Titanic #endif /* TITANIC_STAR_CONTROL_SUB8_H */