/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_STAR_CROSSHAIRS_H #define TITANIC_STAR_CROSSHAIRS_H #include "common/array.h" #include "common/rect.h" #include "titanic/star_control/base_stars.h" #include "titanic/star_control/surface_area.h" #include "titanic/star_control/fpoint.h" #include "titanic/support/simple_file.h" #include "titanic/support/video_surface.h" namespace Titanic { class CStarField; class CStarMarkers; class CStarCamera; class CStarCrosshairs { private: Common::Array _positions; CStarPosition _entries[3]; private: /** * Allocates space in the _rects array */ void allocate(int count); /** * Clears any current data */ void clear(); public: int _matchIndex; int _entryIndex; public: CStarCrosshairs(); ~CStarCrosshairs() { clear(); } /** * Load the data for the class from file */ void load(SimpleFile *file) {} /** * Save the data for the class to file */ void save(SimpleFile *file, int indent) {} /** * Returns true if there are no crosshairs present */ bool isEmpty() const { return _entryIndex == -1; } void selectStar(int starNum, CVideoSurface *surface, CStarField *starField, CStarMarkers *markers); void draw(CSurfaceArea *surfaceArea); bool fn1(CStarField *starField, CSurfaceArea *surfaceArea, CStarCamera *camera); void fn2(CVideoSurface *surface, CStarField *starField, CStarMarkers *markers); /** * Increments the index for the number of matches */ void incMatches(); /** * Draw the crosshairs for a given star */ void drawStar(int index, CSurfaceArea *surfaceArea); /** * Draws the crosshairs for a specified entry, and adds the star * to the starfield markers */ void drawEntry(int index, CVideoSurface *surface, CStarField *starField, CStarMarkers *markers); /** * Erase crosshairs for the most recently selected star */ void eraseCurrent(CSurfaceArea *surfaceArea); /** * Draw crosshairs at the given position */ void drawAt(const FPoint &pt, CSurfaceArea *surfaceArea); /** * Returns the position of the most recently selected star */ FPoint getPosition() const; /** * Returns the index of an entry in the rects list a given point falls within */ int indexOf(const Common::Point &pt) const; /** * Returns true if the starfield is solved */ bool isSolved() const { return _matchIndex == 2; } }; } // End of namespace Titanic #endif /* TITANIC_STAR_CROSSHAIRS_H */