/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/star_control/star_field.h" #include "titanic/star_control/surface_area.h" namespace Titanic { CStarField::CStarField() : _val1(0), _val2(0), _val3(0), _val4(true), _val5(0), _val6(false) { } void CStarField::load(SimpleFile *file) { _sub7.load(file); _sub8.load(file); _val1 = file->readNumber(); _val2 = file->readNumber(); _val3 = file->readNumber(); _val4 = file->readNumber(); _val6 = file->readNumber(); } void CStarField::save(SimpleFile *file, int indent) { _sub7.save(file, indent); _sub8.save(file, indent); file->writeNumberLine(_val1, indent); file->writeNumberLine(_val2, indent); file->writeNumberLine(_val3, indent); file->writeNumberLine(_val4, indent); file->writeNumberLine(_val6, indent); } bool CStarField::initDocument() { bool valid = setup() && _points1.initialize(); if (valid) valid = _sub5.setup(); if (valid) valid = _points1.initialize(); if (valid) valid = _points2.initialize(); return valid; } void CStarField::render(CVideoSurface *surface, CStarControlSub12 *sub12) { CSurfaceArea surfaceArea(surface); draw(&surfaceArea, sub12, &_sub5); // TODO } int CStarField::get1() const { return _val1; } void CStarField::set1(int val) { _val1 = val; } int CStarField::get2() const { return _val2; } void CStarField::set2(int val) { _val2 = val; } int CStarField::get54() const { return _sub5.get4(); } void CStarField::set54(int val) { _sub5.set4(val); } int CStarField::get3() const { return _val3; } void CStarField::set3(int val) { _val3 = val; } void CStarField::toggle4() { _val4 = !_val4; } bool CStarField::set4(bool val) { bool oldVal = _val4; _val4 = val; return oldVal; } int CStarField::get88() const { return _sub8._field8; } int CStarField::get5() const { return _val5; } void CStarField::update6() { _val6 = _sub8._field8 == 2; } int CStarField::get6() const { return _val6; } } // End of namespace Titanic