/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_STAR_POINTS1_H #define TITANIC_STAR_POINTS1_H #include "common/array.h" #include "titanic/star_control/surface_area.h" #include "titanic/star_control/fvector.h" namespace Titanic { class CStarControlSub12; class CStarPoints1 { struct CStarPointEntry : public FVector { bool _flag; CStarPointEntry() : FVector(), _flag(false) {} }; private: Common::Array _data; public: CStarPoints1(); /** * Initialize the array */ bool initialize(); /** * Draw the starfield points */ void draw(CSurfaceArea *surface, CStarControlSub12 *sub12); }; } // End of namespace Titanic #endif /* TITANIC_STAR_POINTS1_H */