/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/star_control/star_points2.h" #include "titanic/star_control/star_control_sub12.h" #include "titanic/titanic.h" namespace Titanic { #define ARRAY_COUNT 80 const double FACTOR = 2 * M_PI / 360.0; bool CStarPoints2::initialize() { // Get a reference to the starfield points resource Common::SeekableReadStream *stream = g_vm->_filesManager->getResource("STARFIELD/POINTS2"); _data.resize(ARRAY_COUNT); for (int rootCtr = 0; rootCtr < ARRAY_COUNT; ++rootCtr) { // Get the number of sub-entries for this entry int count = stream->readUint32LE(); double v1, v2; // Read in the sub-entries RootEntry &rootEntry = _data[rootCtr]; rootEntry.resize(count); for (int idx = 0; idx < count; ++idx) { CStarPointEntry &se = rootEntry[idx]; FVector *vectors[2] = { &se._v1, &se._v2 }; for (int fctr = 0; fctr < 2; ++fctr) { v1 = stream->readSint32LE(); v2 = stream->readSint32LE(); v1 *= 0.015 * FACTOR; v2 *= FACTOR / 100.0; vectors[fctr]->_x = cos(v1) * 3000000.0 * cos(v2); vectors[fctr]->_y = sin(v1) * 3000000.0 * cos(v2); vectors[fctr]->_z = sin(v2) * 3000000.0; } } } return true; } void CStarPoints2::draw(CSurfaceArea *surface, CStarControlSub12 *sub12) { if (_data.empty()) return; FPose pose = sub12->proc23(); double threshold = sub12->proc25(); FVector vector1, vector2, vector3, vector4; double vWidth2 = (double)surface->_width * 0.5; double vHeight2 = (double)surface->_height * 0.5; FRect r; surface->_pixel = 0xffff00; uint oldPixel = surface->_pixel; surface->setColorFromPixel(); SurfaceAreaMode oldMode = surface->setMode(SA_NONE); for (uint rootCtr = 0; rootCtr < _data.size(); ++rootCtr) { const RootEntry &re = _data[rootCtr]; if (!re._field0 || re.empty()) continue; for (uint idx = 0; idx < re.size(); ++idx) { const CStarPointEntry &se = re[idx]; vector1._z = pose._row2._z * se._v1._y + pose._row3._z * se._v1._z + pose._row1._z * se._v1._x + pose._vector._z; vector1._x = pose._row2._x * se._v1._y + pose._row3._x * se._v1._z + pose._row1._x * se._v1._x + pose._vector._x; vector1._y = pose._row2._y * se._v1._y + pose._row3._y * se._v1._z + pose._row1._y * se._v1._x + pose._vector._y; vector3._z = pose._row2._z * se._v2._y + pose._row2._x * se._v2._z + pose._row1._z * se._v2._x + pose._vector._y; vector3._x = pose._row3._z * se._v2._y + pose._row3._x * se._v2._z + pose._row1._x * se._v2._x + pose._vector._y; vector3._y = pose._row2._y * se._v2._y + pose._row3._y * se._v2._z + pose._row1._y * se._v2._x + pose._vector._y; if (vector1._z > threshold && vector3._z > threshold) { vector2 = sub12->proc28(2, vector1); vector4 = sub12->proc28(2, vector3); r.bottom = vector4._y + vHeight2; r.right = vector4._x + vWidth2; r.top = vector2._y + vHeight2; r.left = vector2._x + vWidth2; surface->fillRect(r); } } } surface->_pixel = oldPixel; surface->setColorFromPixel(); surface->setMode(oldMode); } } // End of namespace Titanic