/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/star_control/star_ref.h" namespace Titanic { void CBaseStarRef::process(CSurfaceArea *surface, CStarControlSub12 *sub12) { if (_star->_data.empty()) return; const double MAX_VAL = 1.0e9 * 1.0e9; CStarControlSub6 sub6 = sub12->proc23(); double threshold = sub12->proc25(); double vWidth2 = (double)surface->_width * 0.5; double vHeight2 = (double)surface->_height * 0.5; FVector vTemp, vector1, vector2; double val1, green, blue, red; for (int idx = 0; idx < _star->size(); ++idx) { const CBaseStarEntry &se = _star->_data[idx]; vTemp = se._position; vector1._x = vTemp._x * sub6._row1._x + vTemp._y * sub6._row2._x + vTemp._z * sub6._row3._x + sub6._vector._x; vector1._y = vTemp._x * sub6._row1._y + vTemp._y * sub6._row2._y + vTemp._z * sub6._row3._y + sub6._vector._y; vector1._z = vTemp._x * sub6._row1._z + vTemp._y * sub6._row2._z + vTemp._z * sub6._row3._z + sub6._vector._z; double hyp = vector1._x * vector1._x + vector1._y * vector1._y + vector1._z * vector1._z; if (vector1._z > threshold && hyp >= 1.0e12 && hyp < MAX_VAL) { vector2.clear(); sub12->proc28(2, vector1, vector2); const Common::Point pt((int)(vector2._x + vWidth2 - -0.5), (int)(vector2._y + vHeight2 - -0.5)); if (pt.y >= 0 && pt.y < (surface->_height - 1) && pt.x >= 0 && pt.x < (surface->_width - 1)) { val1 = sqrt(hyp); if (val1 >= 100000.0) val1 = 1.0 - (val1 - 100000.0) / 1000000000.0; else val1 = 1.0; red = val1 * (double)se._red; green = val1 * (double)se._green; blue = val1 * (double)se._blue; int count = 0; if (red < 0.0) ++count; if (green < 0.0) ++count; if (blue < 0.0) ++count; if (count < 3) { if (!check(pt, idx)) break; } } } } } /*------------------------------------------------------------------------*/ bool CStarRef1::check(const Common::Point &pt, int index) { Common::Rect r(pt.x - 2, pt.y - 2, pt.x + 2, pt.y + 2); if (r.contains(_position)) { _index = index; return false; } else { return true; } } /*------------------------------------------------------------------------*/ bool CStarRef2::check(const Common::Point &pt, int index) { if (_index >= (int)_positions->size()) return false; CStarPosition &sp = (*_positions)[index]; sp.x = pt.x; sp.y = pt.y; sp._index1 = sp._index2 = index; return true; } /*------------------------------------------------------------------------*/ bool CStarRef3::check(const Common::Point &pt, int index) { ++_index; return true; } } // End of namespace Titanic